ace/Source/ACE.Database/SerializedShardDatabase.cs
gmriggs 23a005a763
multihouse decommission (#2067)
* prototype: adding account-wide house recall

* updating restriction db / has permissions

* additional ObjMaint refactoring

* re-adding CheckPlayers()

* the call to GetVisibleObjects() in Monster.FindNextTarget() is no longer needed in new design

* removing more unused code

* very preliminary testing

* prevent 1 character from purchasing multiple houses

* adding account/character houses

* further work on AccountHouses / CharacterHouses

* latest updates, account/character multihouse polish, apartment deed location

* adding /house-select process

* HouseManager refactoring, removing async, fixing PlayerHouse.CompareTo equals, fixed InventoryLoaded for weenies, added Player_House.GetHouseInstance()

* first posted draft

* wiring up the remaining HouseInstance -> GetHouseInstance()

* preventing maintenance items from being added for houses owned by players in multihouse state

* cleaning up log messages, handling some edge cases
2019-07-10 13:39:10 -04:00

390 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
using ACE.Database.Entity;
using ACE.Database.Models.Shard;
using ACE.Entity.Enum;
namespace ACE.Database
{
public class SerializedShardDatabase
{
private readonly ShardDatabase _wrappedDatabase;
private readonly BlockingCollection<Task> _queue = new BlockingCollection<Task>();
private Thread _workerThread;
internal SerializedShardDatabase(ShardDatabase shardDatabase)
{
_wrappedDatabase = shardDatabase;
}
public void Start()
{
_workerThread = new Thread(DoWork);
_workerThread.Name = "Serialized Shard Database";
_workerThread.Start();
}
public void Stop()
{
_queue.CompleteAdding();
_workerThread.Join();
}
private void DoWork()
{
while (!_queue.IsAddingCompleted)
{
try
{
Task t = _queue.Take();
try
{
t.Start();
t.Wait();
}
catch (Exception)
{
// log eventually, perhaps add failure callbacks?
// swallow for now. can't block other db work because 1 fails.
}
}
catch (ObjectDisposedException)
{
// the _queue has been disposed, we're good
break;
}
catch (InvalidOperationException)
{
// _queue is empty and CompleteForAdding has been called -- we're done here
break;
}
}
}
public int QueueCount => _queue.Count;
public void GetCurrentQueueWaitTime(Action<TimeSpan> callback)
{
var initialCallTime = DateTime.UtcNow;
_queue.Add(new Task(() =>
{
callback?.Invoke(DateTime.UtcNow - initialCallTime);
}));
}
/// <summary>
/// Will return uint.MaxValue if no records were found within the range provided.
/// </summary>
public void GetMaxGuidFoundInRange(uint min, uint max, Action<uint> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.GetMaxGuidFoundInRange(min, max);
callback?.Invoke(result);
}));
}
/// <summary>
/// This will return available id's, in the form of sequence gaps starting from min.<para />
/// If a gap is just 1 value wide, then both start and end will be the same number.
/// </summary>
public void GetSequenceGaps(uint min, uint limitAvailableIDsReturned, Action<List<(uint start, uint end)>> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.GetSequenceGaps(min, limitAvailableIDsReturned);
callback?.Invoke(result);
}));
}
public int GetBiotaCount()
{
return _wrappedDatabase.GetBiotaCount();
}
public Biota GetBiota(uint id)
{
return _wrappedDatabase.GetBiota(id);
}
public List<Biota> GetBiotasByWcid(uint id)
{
return _wrappedDatabase.GetBiotasByWcid(id);
}
public List<Biota> GetBiotasByType(WeenieType type)
{
return _wrappedDatabase.GetBiotasByType(type);
}
public void GetBiota(uint id, Action<Biota> callback)
{
_queue.Add(new Task(() =>
{
var c = _wrappedDatabase.GetBiota(id);
callback?.Invoke(c);
}));
}
public void SaveBiota(Biota biota, ReaderWriterLockSlim rwLock, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.SaveBiota(biota, rwLock);
callback?.Invoke(result);
}));
}
public void SaveBiota(Biota biota, ReaderWriterLockSlim rwLock, Action<bool> callback, Action<TimeSpan, TimeSpan> performanceResults)
{
var initialCallTime = DateTime.UtcNow;
_queue.Add(new Task(() =>
{
var taskStartTime = DateTime.UtcNow;
var result = _wrappedDatabase.SaveBiota(biota, rwLock);
var taskCompletedTime = DateTime.UtcNow;
callback?.Invoke(result);
performanceResults?.Invoke(taskStartTime - initialCallTime, taskCompletedTime - taskStartTime);
}));
}
public void SaveBiotasInParallel(IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> biotas, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.SaveBiotasInParallel(biotas);
callback?.Invoke(result);
}));
}
public void SaveBiotasInParallel(IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> biotas, Action<bool> callback, Action<TimeSpan, TimeSpan> performanceResults)
{
var initialCallTime = DateTime.UtcNow;
_queue.Add(new Task(() =>
{
var taskStartTime = DateTime.UtcNow;
var result = _wrappedDatabase.SaveBiotasInParallel(biotas);
var taskCompletedTime = DateTime.UtcNow;
callback?.Invoke(result);
performanceResults?.Invoke(taskStartTime - initialCallTime, taskCompletedTime - taskStartTime);
}));
}
public void RemoveBiota(Biota biota, ReaderWriterLockSlim rwLock, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.RemoveBiota(biota, rwLock);
callback?.Invoke(result);
}));
}
public void RemoveBiota(Biota biota, ReaderWriterLockSlim rwLock, Action<bool> callback, Action<TimeSpan, TimeSpan> performanceResults)
{
var initialCallTime = DateTime.UtcNow;
_queue.Add(new Task(() =>
{
var taskStartTime = DateTime.UtcNow;
var result = _wrappedDatabase.RemoveBiota(biota, rwLock);
var taskCompletedTime = DateTime.UtcNow;
callback?.Invoke(result);
performanceResults?.Invoke(taskStartTime - initialCallTime, taskCompletedTime - taskStartTime);
}));
}
public void RemoveBiotasInParallel(IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> biotas, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.RemoveBiotasInParallel(biotas);
callback?.Invoke(result);
}));
}
public void RemoveBiotasInParallel(IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> biotas, Action<bool> callback, Action<TimeSpan, TimeSpan> performanceResults)
{
var initialCallTime = DateTime.UtcNow;
_queue.Add(new Task(() =>
{
var taskStartTime = DateTime.UtcNow;
var result = _wrappedDatabase.RemoveBiotasInParallel(biotas);
var taskCompletedTime = DateTime.UtcNow;
callback?.Invoke(result);
performanceResults?.Invoke(taskStartTime - initialCallTime, taskCompletedTime - taskStartTime);
}));
}
public void FreeBiotaAndDisposeContext(Biota biota)
{
_queue.Add(new Task(() =>
{
_wrappedDatabase.FreeBiotaAndDisposeContext(biota);
}));
}
public void FreeBiotaAndDisposeContexts(IEnumerable<Biota> biotas)
{
_queue.Add(new Task(() =>
{
_wrappedDatabase.FreeBiotaAndDisposeContexts(biotas);
}));
}
public void GetPossessedBiotasInParallel(uint id, Action<PossessedBiotas> callback)
{
_queue.Add(new Task(() =>
{
var c = _wrappedDatabase.GetPossessedBiotasInParallel(id);
callback?.Invoke(c);
}));
}
public void GetInventoryInParallel(uint parentId, bool includedNestedItems, Action<List<Biota>> callback)
{
_queue.Add(new Task(() =>
{
var c = _wrappedDatabase.GetInventoryInParallel(parentId, includedNestedItems);
callback?.Invoke(c);
}));
}
public void GetWieldedItemsInParallel(uint parentId, Action<List<Biota>> callback)
{
_queue.Add(new Task(() =>
{
var c = _wrappedDatabase.GetWieldedItemsInParallel(parentId);
callback?.Invoke(c);
}));
}
public List<Biota> GetStaticObjectsByLandblock(ushort landblockId)
{
return _wrappedDatabase.GetStaticObjectsByLandblock(landblockId);
}
public List<Biota> GetStaticObjectsByLandblockInParallel(ushort landblockId)
{
return _wrappedDatabase.GetStaticObjectsByLandblockInParallel(landblockId);
}
public List<Biota> GetDynamicObjectsByLandblock(ushort landblockId)
{
return _wrappedDatabase.GetDynamicObjectsByLandblock(landblockId);
}
public List<Biota> GetDynamicObjectsByLandblockInParallel(ushort landblockId)
{
return _wrappedDatabase.GetDynamicObjectsByLandblockInParallel(landblockId);
}
public void IsCharacterNameAvailable(string name, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.IsCharacterNameAvailable(name);
callback?.Invoke(result);
}));
}
public void GetCharacters(uint accountId, bool includeDeleted, Action<List<Character>> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.GetCharacters(accountId, includeDeleted);
callback?.Invoke(result);
}));
}
public Character GetFullCharacter(string name)
{
return _wrappedDatabase.GetFullCharacter(name);
}
public List<Character> GetCharacters(uint accountId, bool includeDeleted)
{
return _wrappedDatabase.GetCharacters(accountId, includeDeleted);
}
public Character GetCharacterByName(string name)
{
return _wrappedDatabase.GetCharacterByName(name);
}
public Character GetCharacterByGuid(uint guid)
{
return _wrappedDatabase.GetCharacterByGuid(guid);
}
public void SaveCharacter(Character character, ReaderWriterLockSlim rwLock, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.SaveCharacter(character, rwLock);
callback?.Invoke(result);
}));
}
public void AddCharacterInParallel(Biota biota, ReaderWriterLockSlim biotaLock, IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> possessions, Character character, ReaderWriterLockSlim characterLock, Action<bool> callback)
{
_queue.Add(new Task(() =>
{
var result = _wrappedDatabase.AddCharacterInParallel(biota, biotaLock, possessions, character, characterLock);
callback?.Invoke(result);
}));
}
/// <summary>
/// This will get all player biotas that are backed by characters that are not deleted.
/// </summary>
public List<Biota> GetAllPlayerBiotasInParallel()
{
return _wrappedDatabase.GetAllPlayerBiotasInParallel();
}
public List<Biota> GetHousesOwned()
{
return _wrappedDatabase.GetHousesOwned();
}
public uint? GetAllegianceID(uint monarchID)
{
return _wrappedDatabase.GetAllegianceID(monarchID);
}
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public void SetCharacterAccessLevelByName(string name, AccessLevel accessLevel, Action<uint> callback)
{
throw new NotImplementedException();
}
}
}