mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Removed unused using statements
* Removed redudnant ToString()'s
* Removed some redundant type casts
* Removed redundant bool comparisons
* remove redundant initializers
* xml summary in invalid place switched to comments
* Use string interpolation
* use format separators
* Removed redundant parenths
* remove redundant else
* direct cast when safe
* redundant string interpolation
* xml summary fixes
* removed empty ctors
* fix modifier order
* Convert to auto property
* Convert some getters to method bodies
* use format separators
* changelog
* Auto-properties that can made to get-only
* fixed some references in XML comments
* remove redundant base()
* Revert "Auto-properties that can made to get-only"
This reverts commit 32a1225ce8.
* fix starter gear json
* Use collections count property
* simplify conditional ternary expression
* remove redundant return statements
* Constructors for abstract classes changed to protected
* Moved declarations to inner scopes
* Join declaration and assignments
* inline out variables
* Use enum extension methods instead of static methods
* inline out more variables
* more unused usings
* Remove specifying enums as ints
31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
using Newtonsoft.Json;
|
|
|
|
namespace ACE.Common
|
|
{
|
|
public struct AccountDefaults
|
|
{
|
|
/// <summary>
|
|
/// whether or not the server uses account level permissions or character level permissions (as AC retail did). for backwards compatibility, this is true
|
|
/// by default.
|
|
/// </summary>
|
|
[System.ComponentModel.DefaultValue(true)]
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
|
|
public bool OverrideCharacterPermissions { get; set; }
|
|
|
|
/// <summary>
|
|
/// Default AccessLevel for new accounts. Used when accesslevel is not specified by user. for backwards compatibility, this is 0 (Player)
|
|
/// by default.
|
|
/// </summary>
|
|
[System.ComponentModel.DefaultValue(0)]
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
|
|
public uint DefaultAccessLevel { get; set; }
|
|
|
|
/// <summary>
|
|
/// whether or not this server creates new accounts when one does not exist. for backwards compatibility, this is true
|
|
/// by default.
|
|
/// </summary>
|
|
[System.ComponentModel.DefaultValue(true)]
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
|
|
public bool AllowAutoAccountCreation { get; set; }
|
|
}
|
|
}
|