ace/Source/ACE.Database/AuthenticationDatabase.cs
Mag-nus eeaf9725e4
PlayerManager (#1103)
* PlayerManager initial checkin

* OfflinePlayer initial checkin

* More progress

* Comment out Console.WriteLine debug messages

* Add property dictionaries to OfflinePlayer

* IPlayer initial checkin

* Add allegiance vars to IPlayer

* Couple comments

* More progress

* Add more to IPlayer

* line endings fix

* More progress. Compiles. Friends list works again.

* Friend status updates now work (again)

* PlayerManager save OfflinePlayers every 1hr

* Bye bye legacy AllPlayers

* using cleanup

* Allegience switch to PlayerManager progress

* More Allegiance progress

* More progress

* More allegiance progress

* IPlayer adds

* Migrate inversefriends to PlayerManager

* Switch WorldManager GetPlayerByGuid over to PlayerManager

* WorldManager Find(ObjectGuid characterGuid) removed. Use PlayerManager instead

* WorldManager FindByPlayerName(string name) removed. Use PlayerManager instead

* PlayerManager thread safety switched to ReaderWriterLockSlim

* More progress

* ServerStatus added TotalAccountsCreated, TotalCharactersCreated

* No more Player access/management stuff in WorldManager. It's all in PlayerManager now

* Player.IsOnline is no more.

* Friends AppearOnline fix

* Handle dead session better to switch player from online to offline

* Remove adding the + to names in ChatChannels. Name property should be changed to not include +

* serverstatus total accounts and characters on same line

* Allegience initial fix, still more bugs though

* PlayerManager minor cleanup

uint should be faster key than ObjectGuid

Changed the dictionaries to private. We don't want anyone outside of this class referencing them.

* Thread safety added to LScape.get_landcell
2018-12-02 13:41:16 -06:00

139 lines
4.1 KiB
C#

using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore;
using log4net;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage;
using ACE.Database.Models.Auth;
using ACE.Entity.Enum;
namespace ACE.Database
{
public class AuthenticationDatabase
{
private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public bool Exists(bool retryUntilFound)
{
var config = Common.ConfigManager.Config.MySql.Authentication;
for (; ; )
{
using (var context = new AuthDbContext())
{
if (((RelationalDatabaseCreator)context.Database.GetService<IDatabaseCreator>()).Exists())
{
log.Debug($"Successfully connected to {config.Database} database on {config.Host}:{config.Port}.");
return true;
}
}
log.Error($"Attempting to reconnect to {config.Database} database on {config.Host}:{config.Port} in 5 seconds...");
if (retryUntilFound)
Thread.Sleep(5000);
else
return false;
}
}
public int GetAccountCount()
{
using (var context = new AuthDbContext())
return context.Account.Count();
}
/// <exception cref="MySqlException">Account with name already exists.</exception>
public Account CreateAccount(string name, string password, AccessLevel accessLevel)
{
var account = new Account();
account.CreateRandomSalt();
account.AccountName = name;
account.SetPassword(password);
account.AccessLevel = (uint)accessLevel;
using (var context = new AuthDbContext())
{
context.Account.Add(account);
context.SaveChanges();
}
return account;
}
/// <summary>
/// Will return null if the accountId was not found.
/// </summary>
public Account GetAccountById(uint accountId)
{
using (var context = new AuthDbContext())
{
return context.Account
.AsNoTracking()
.FirstOrDefault(r => r.AccountId == accountId);
}
}
/// <summary>
/// Will return null if the accountName was not found.
/// </summary>
public Account GetAccountByName(string accountName)
{
using (var context = new AuthDbContext())
{
return context.Account
.AsNoTracking()
.FirstOrDefault(r => r.AccountName == accountName);
}
}
/// <summary>
/// id will be 0 if the accountName was not found.
/// </summary>
public uint GetAccountIdByName(string accountName)
{
using (var context = new AuthDbContext())
{
var result = context.Account
.AsNoTracking()
.FirstOrDefault(r => r.AccountName == accountName);
return (result != null) ? result.AccountId : 0;
}
}
public void UpdateAccount(Account account)
{
using (var context = new AuthDbContext())
{
context.Entry(account).State = EntityState.Modified;
context.SaveChanges();
}
}
public bool UpdateAccountAccessLevel(uint accountId, AccessLevel accessLevel)
{
using (var context = new AuthDbContext())
{
var account = context.Account
.First(r => r.AccountId == accountId);
if (account == null)
return false;
account.AccessLevel = (uint)accessLevel;
context.SaveChanges();
}
return true;
}
}
}