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https://github.com/ACEmulator/ACE
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* PlayerManager initial checkin * OfflinePlayer initial checkin * More progress * Comment out Console.WriteLine debug messages * Add property dictionaries to OfflinePlayer * IPlayer initial checkin * Add allegiance vars to IPlayer * Couple comments * More progress * Add more to IPlayer * line endings fix * More progress. Compiles. Friends list works again. * Friend status updates now work (again) * PlayerManager save OfflinePlayers every 1hr * Bye bye legacy AllPlayers * using cleanup * Allegience switch to PlayerManager progress * More Allegiance progress * More progress * More allegiance progress * IPlayer adds * Migrate inversefriends to PlayerManager * Switch WorldManager GetPlayerByGuid over to PlayerManager * WorldManager Find(ObjectGuid characterGuid) removed. Use PlayerManager instead * WorldManager FindByPlayerName(string name) removed. Use PlayerManager instead * PlayerManager thread safety switched to ReaderWriterLockSlim * More progress * ServerStatus added TotalAccountsCreated, TotalCharactersCreated * No more Player access/management stuff in WorldManager. It's all in PlayerManager now * Player.IsOnline is no more. * Friends AppearOnline fix * Handle dead session better to switch player from online to offline * Remove adding the + to names in ChatChannels. Name property should be changed to not include + * serverstatus total accounts and characters on same line * Allegience initial fix, still more bugs though * PlayerManager minor cleanup uint should be faster key than ObjectGuid Changed the dictionaries to private. We don't want anyone outside of this class referencing them. * Thread safety added to LScape.get_landcell |
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| PossessedBiotas.cs | ||