mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* AuthenticationDatabase switched to Entity Framework Core, DB First * Adds AsNoTracking() for performance and implements CreateAccount() instead of AddAccount() * woops * Auth db no longer needs to be init, or inherit from Database * test fix hopefully * Database objects in ACE.Entity would no longer be required * Major WIP * more progress * AuthenticationDatabase switched to Entity Framework Core, DB First * Adds AsNoTracking() for performance and implements CreateAccount() instead of AddAccount() * woops * Auth db no longer needs to be init, or inherit from Database * test fix hopefully * Database objects in ACE.Entity would no longer be required * Major WIP * more progress * include missing CharacterCreateInfo * GetCharacters changes to show how we can use the propertybag for these values * Lot of progress with the WorldObject code * comment add * add biota to CreateWorldObject for loading inv from db
19 lines
419 B
C#
19 lines
419 B
C#
using System;
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using System.Collections.Generic;
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namespace ACE.Database.Models.Auth
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{
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public partial class Accesslevel
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{
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public Accesslevel()
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{
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Account = new HashSet<Account>();
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}
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public uint Level { get; set; }
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public string Name { get; set; }
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public string Prefix { get; set; }
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public ICollection<Account> Account { get; set; }
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}
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}
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