ace/Source/ACE.Database/Models/Auth/Accesslevel.cs
Mag-nus a162905b1c WIP: Switch Database system to Entity Framework Core, DB First (#633)
* AuthenticationDatabase switched to Entity Framework Core, DB First

* Adds AsNoTracking() for performance and implements CreateAccount() instead of AddAccount()

* woops

* Auth db no longer needs to be init, or inherit from Database

* test fix hopefully

* Database objects in ACE.Entity would no longer be required

* Major WIP

* more progress

* AuthenticationDatabase switched to Entity Framework Core, DB First

* Adds AsNoTracking() for performance and implements CreateAccount() instead of AddAccount()

* woops

* Auth db no longer needs to be init, or inherit from Database

* test fix hopefully

* Database objects in ACE.Entity would no longer be required

* Major WIP

* more progress

* include missing CharacterCreateInfo

* GetCharacters changes to show how we can use the propertybag for these values

* Lot of progress with the WorldObject code

* comment add

* add biota to CreateWorldObject for loading inv from db
2018-03-06 04:35:48 -05:00

19 lines
419 B
C#

using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Auth
{
public partial class Accesslevel
{
public Accesslevel()
{
Account = new HashSet<Account>();
}
public uint Level { get; set; }
public string Name { get; set; }
public string Prefix { get; set; }
public ICollection<Account> Account { get; set; }
}
}