ace/Source/ACE.Database/Models/World
gmriggs ecf829d08b Refactored generators, improved RNG selection formula (#1041)
* Refactored generators, improved RNG selection formula

* Removing calls to PerfTimer

* .

* Fixing AL/RL display in character info panel

* Fixing issue with MaxCreate

* Adding check for GeneratorDisabled status, cleaning up EventManager

* Removing int cast for latest version of DB
2018-10-03 15:01:59 -04:00
..
CookBook.cs Cook_book column reorder 2018-08-01 22:56:21 -05:00
Encounter.cs Encounters (#741) 2018-04-15 01:00:34 -04:00
Event.cs Add New Database Tables support (#727) 2018-04-09 02:48:09 -04:00
HousePortal.cs Add New Database Tables support (#727) 2018-04-09 02:48:09 -04:00
LandblockInstance.cs LandblockInstance refactored. DYNAMIC SUPPORT REMOVED 2018-08-05 07:30:14 -05:00
LandblockInstanceLink.cs LandblockInstance refactored. DYNAMIC SUPPORT REMOVED 2018-08-05 07:30:14 -05:00
PointsOfInterest.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
Quest.cs Add New Database Tables support (#727) 2018-04-09 02:48:09 -04:00
Recipe.cs Recipe_Component table removed and merged into Recipe table 2018-08-01 22:09:09 -05:00
RecipeMod.cs Recipe_Mod Health/Stamina/Mana cleaned up 2018-08-01 22:54:06 -05:00
RecipeModsBool.cs RecipeMod Properties are now recorded per mod, not per recipe 2018-08-01 18:47:05 -05:00
RecipeModsDID.cs RecipeMod Properties are now recorded per mod, not per recipe 2018-08-01 18:47:05 -05:00
RecipeModsFloat.cs RecipeMod Properties are now recorded per mod, not per recipe 2018-08-01 18:47:05 -05:00
RecipeModsIID.cs RecipeMod Properties are now recorded per mod, not per recipe 2018-08-01 18:47:05 -05:00
RecipeModsInt.cs RecipeMod Properties are now recorded per mod, not per recipe 2018-08-01 18:47:05 -05:00
RecipeModsString.cs RecipeMod Properties are now recorded per mod, not per recipe 2018-08-01 18:47:05 -05:00
RecipeRequirementsBool.cs Add Crafting Framework to ACEmulator (#776) 2018-04-29 19:29:59 -04:00
RecipeRequirementsDID.cs Add Crafting Framework to ACEmulator (#776) 2018-04-29 19:29:59 -04:00
RecipeRequirementsFloat.cs Add Crafting Framework to ACEmulator (#776) 2018-04-29 19:29:59 -04:00
RecipeRequirementsIID.cs Add Crafting Framework to ACEmulator (#776) 2018-04-29 19:29:59 -04:00
RecipeRequirementsInt.cs Add Crafting Framework to ACEmulator (#776) 2018-04-29 19:29:59 -04:00
RecipeRequirementsString.cs Add Crafting Framework to ACEmulator (#776) 2018-04-29 19:29:59 -04:00
Spell.cs Fix Generator Ints (#1042) 2018-10-02 21:34:58 -04:00
TreasureDeath.cs Treasure Death/Wielded column names updated (Thanks GDLE) 2018-08-06 00:16:28 -05:00
TreasureWielded.cs Treasure Death/Wielded column names updated (Thanks GDLE) 2018-08-06 00:16:28 -05:00
Weenie.cs Rename landblock_instances to landblock_instance 2018-08-04 14:24:52 -05:00
WeenieExtensions.cs Refactored generators, improved RNG selection formula (#1041) 2018-10-03 15:01:59 -04:00
WeeniePropertiesAnimPart.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesAttribute.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesAttribute2nd.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesBodyPart.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesBook.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesBookPageData.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesBool.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesCreateList.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesDID.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesEmote.cs EmoteActions are now childeren of Emote 2018-08-04 09:02:41 -05:00
WeeniePropertiesEmoteAction.cs EmoteActions are now childeren of Emote 2018-08-04 09:02:41 -05:00
WeeniePropertiesEventFilter.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesFloat.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesGenerator.cs Refactored generators, improved RNG selection formula (#1041) 2018-10-03 15:01:59 -04:00
WeeniePropertiesIID.cs Changing IID from INT to UINT (#681) 2018-03-11 18:39:46 -04:00
WeeniePropertiesInt.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesInt64.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesPalette.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesPosition.cs Remove calculated column Landblock from properties_Location tables 2018-03-06 04:37:38 -05:00
WeeniePropertiesSkill.cs PropertiesSkill AdjustPP removed 2018-08-05 23:27:06 -05:00
WeeniePropertiesSpellBook.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesString.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WeeniePropertiesTextureMap.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
WorldDbContext.cs Fix Generator Ints (#1042) 2018-10-02 21:34:58 -04:00