mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* PlayerManager initial checkin * OfflinePlayer initial checkin * More progress * Comment out Console.WriteLine debug messages * Add property dictionaries to OfflinePlayer * IPlayer initial checkin * Add allegiance vars to IPlayer * Couple comments * More progress * Add more to IPlayer * line endings fix * More progress. Compiles. Friends list works again. * Friend status updates now work (again) * PlayerManager save OfflinePlayers every 1hr * Bye bye legacy AllPlayers * using cleanup * Allegience switch to PlayerManager progress * More Allegiance progress * More progress * More allegiance progress * IPlayer adds * Migrate inversefriends to PlayerManager * Switch WorldManager GetPlayerByGuid over to PlayerManager * WorldManager Find(ObjectGuid characterGuid) removed. Use PlayerManager instead * WorldManager FindByPlayerName(string name) removed. Use PlayerManager instead * PlayerManager thread safety switched to ReaderWriterLockSlim * More progress * ServerStatus added TotalAccountsCreated, TotalCharactersCreated * No more Player access/management stuff in WorldManager. It's all in PlayerManager now * Player.IsOnline is no more. * Friends AppearOnline fix * Handle dead session better to switch player from online to offline * Remove adding the + to names in ChatChannels. Name property should be changed to not include + * serverstatus total accounts and characters on same line * Allegience initial fix, still more bugs though * PlayerManager minor cleanup uint should be faster key than ObjectGuid Changed the dictionaries to private. We don't want anyone outside of this class referencing them. * Thread safety added to LScape.get_landcell
627 lines
28 KiB
C#
627 lines
28 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Storage;
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using log4net;
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using ACE.Database.Entity;
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using ACE.Database.Models.Shard;
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using ACE.Entity.Enum;
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using ACE.Entity.Enum.Properties;
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namespace ACE.Database
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{
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public class ShardDatabase
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{
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private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public bool Exists(bool retryUntilFound)
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{
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var config = Common.ConfigManager.Config.MySql.World;
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for (; ; )
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{
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using (var context = new ShardDbContext())
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{
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if (((RelationalDatabaseCreator)context.Database.GetService<IDatabaseCreator>()).Exists())
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{
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log.Debug($"Successfully connected to {config.Database} database on {config.Host}:{config.Port}.");
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return true;
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}
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}
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log.Error($"Attempting to reconnect to {config.Database} database on {config.Host}:{config.Port} in 5 seconds...");
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if (retryUntilFound)
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Thread.Sleep(5000);
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else
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return false;
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}
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}
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/// <summary>
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/// Will return uint.MaxValue if no records were found within the range provided.
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/// </summary>
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public uint GetMaxGuidFoundInRange(uint min, uint max)
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{
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using (var context = new ShardDbContext())
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{
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var results = context.Biota
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.AsNoTracking()
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.Where(r => r.Id >= min && r.Id <= max)
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.ToList();
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if (!results.Any())
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return uint.MaxValue;
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var maxId = min;
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foreach (var result in results)
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{
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if (result.Id > maxId)
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maxId = result.Id;
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}
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return maxId;
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}
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}
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[Flags]
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enum PopulatedCollectionFlags
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{
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BiotaPropertiesAnimPart = 0x1,
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BiotaPropertiesAttribute = 0x2,
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BiotaPropertiesAttribute2nd = 0x4,
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BiotaPropertiesBodyPart = 0x8,
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BiotaPropertiesBook = 0x10,
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BiotaPropertiesBookPageData = 0x20,
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BiotaPropertiesBool = 0x40,
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BiotaPropertiesCreateList = 0x80,
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BiotaPropertiesDID = 0x100,
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BiotaPropertiesEmote = 0x200,
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BiotaPropertiesEnchantmentRegistry = 0x400,
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BiotaPropertiesEventFilter = 0x800,
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BiotaPropertiesFloat = 0x1000,
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BiotaPropertiesGenerator = 0x2000,
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BiotaPropertiesIID = 0x4000,
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BiotaPropertiesInt = 0x8000,
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BiotaPropertiesInt64 = 0x10000,
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BiotaPropertiesPalette = 0x20000,
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BiotaPropertiesPosition = 0x40000,
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BiotaPropertiesSkill = 0x80000,
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BiotaPropertiesSpellBook = 0x100000,
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BiotaPropertiesString = 0x200000,
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BiotaPropertiesTextureMap = 0x400000
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}
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private static void SetBiotaPopulatedCollections(Biota biota)
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{
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PopulatedCollectionFlags populatedCollectionFlags = 0;
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if (biota.BiotaPropertiesAnimPart != null && biota.BiotaPropertiesAnimPart.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesAnimPart;
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if (biota.BiotaPropertiesAttribute != null && biota.BiotaPropertiesAttribute.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesAttribute;
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if (biota.BiotaPropertiesAttribute2nd != null && biota.BiotaPropertiesAttribute2nd.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesAttribute2nd;
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if (biota.BiotaPropertiesBodyPart != null && biota.BiotaPropertiesBodyPart.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesBodyPart;
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if (biota.BiotaPropertiesBook != null) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesBook;
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if (biota.BiotaPropertiesBookPageData != null && biota.BiotaPropertiesBookPageData.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesBookPageData;
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if (biota.BiotaPropertiesBool != null && biota.BiotaPropertiesBool.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesBool;
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if (biota.BiotaPropertiesCreateList != null && biota.BiotaPropertiesCreateList.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesCreateList;
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if (biota.BiotaPropertiesDID != null && biota.BiotaPropertiesDID.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesDID;
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if (biota.BiotaPropertiesEmote != null && biota.BiotaPropertiesEmote.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesEmote;
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if (biota.BiotaPropertiesEnchantmentRegistry != null && biota.BiotaPropertiesEnchantmentRegistry.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesEnchantmentRegistry;
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if (biota.BiotaPropertiesEventFilter != null && biota.BiotaPropertiesEventFilter.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesEventFilter;
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if (biota.BiotaPropertiesFloat != null && biota.BiotaPropertiesFloat.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesFloat;
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if (biota.BiotaPropertiesGenerator != null && biota.BiotaPropertiesGenerator.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesGenerator;
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if (biota.BiotaPropertiesIID != null && biota.BiotaPropertiesIID.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesIID;
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if (biota.BiotaPropertiesInt != null && biota.BiotaPropertiesInt.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesInt;
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if (biota.BiotaPropertiesInt64 != null && biota.BiotaPropertiesInt64.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesInt64;
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if (biota.BiotaPropertiesPalette != null && biota.BiotaPropertiesPalette.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesPalette;
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if (biota.BiotaPropertiesPosition != null && biota.BiotaPropertiesPosition.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesPosition;
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if (biota.BiotaPropertiesSkill != null && biota.BiotaPropertiesSkill.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesSkill;
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if (biota.BiotaPropertiesSpellBook != null && biota.BiotaPropertiesSpellBook.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesSpellBook;
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if (biota.BiotaPropertiesString != null && biota.BiotaPropertiesString.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesString;
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if (biota.BiotaPropertiesTextureMap != null && biota.BiotaPropertiesTextureMap.Count > 0) populatedCollectionFlags |= PopulatedCollectionFlags.BiotaPropertiesTextureMap;
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biota.PopulatedCollectionFlags = (uint)populatedCollectionFlags;
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}
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private static readonly ConditionalWeakTable<Biota, ShardDbContext> BiotaContexts = new ConditionalWeakTable<Biota, ShardDbContext>();
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private static Biota GetBiota(ShardDbContext context, uint id)
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{
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var biota = context.Biota
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.FirstOrDefault(r => r.Id == id);
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if (biota == null)
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return null;
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PopulatedCollectionFlags populatedCollectionFlags = (PopulatedCollectionFlags)biota.PopulatedCollectionFlags;
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// todo: There are gains to be had here if we can conditionally perform mulitple .Include (.Where) statements in a single query.
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// todo: Until I figure out how to do that, this is still pretty good. Mag-nus 2018-08-10
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesAnimPart)) biota.BiotaPropertiesAnimPart = context.BiotaPropertiesAnimPart.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesAttribute)) biota.BiotaPropertiesAttribute = context.BiotaPropertiesAttribute.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesAttribute2nd)) biota.BiotaPropertiesAttribute2nd = context.BiotaPropertiesAttribute2nd.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesBodyPart)) biota.BiotaPropertiesBodyPart = context.BiotaPropertiesBodyPart.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesBook)) biota.BiotaPropertiesBook = context.BiotaPropertiesBook.FirstOrDefault(r => r.ObjectId == biota.Id);
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesBookPageData)) biota.BiotaPropertiesBookPageData = context.BiotaPropertiesBookPageData.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesBool)) biota.BiotaPropertiesBool = context.BiotaPropertiesBool.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesCreateList)) biota.BiotaPropertiesCreateList = context.BiotaPropertiesCreateList.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesDID)) biota.BiotaPropertiesDID = context.BiotaPropertiesDID.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesEmote)) biota.BiotaPropertiesEmote = context.BiotaPropertiesEmote.Include(r => r.BiotaPropertiesEmoteAction).Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesEnchantmentRegistry)) biota.BiotaPropertiesEnchantmentRegistry = context.BiotaPropertiesEnchantmentRegistry.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesEventFilter)) biota.BiotaPropertiesEventFilter = context.BiotaPropertiesEventFilter.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesFloat)) biota.BiotaPropertiesFloat = context.BiotaPropertiesFloat.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesGenerator)) biota.BiotaPropertiesGenerator = context.BiotaPropertiesGenerator.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesIID)) biota.BiotaPropertiesIID = context.BiotaPropertiesIID.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesInt)) biota.BiotaPropertiesInt = context.BiotaPropertiesInt.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesInt64)) biota.BiotaPropertiesInt64 = context.BiotaPropertiesInt64.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesPalette)) biota.BiotaPropertiesPalette = context.BiotaPropertiesPalette.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesPosition)) biota.BiotaPropertiesPosition = context.BiotaPropertiesPosition.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesSkill)) biota.BiotaPropertiesSkill = context.BiotaPropertiesSkill.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesSpellBook)) biota.BiotaPropertiesSpellBook = context.BiotaPropertiesSpellBook.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesString)) biota.BiotaPropertiesString = context.BiotaPropertiesString.Where(r => r.ObjectId == biota.Id).ToList();
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if (populatedCollectionFlags.HasFlag(PopulatedCollectionFlags.BiotaPropertiesTextureMap)) biota.BiotaPropertiesTextureMap = context.BiotaPropertiesTextureMap.Where(r => r.ObjectId == biota.Id).ToList();
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return biota;
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}
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public Biota GetBiota(uint id)
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{
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var context = new ShardDbContext();
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var biota = GetBiota(context, id);
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if (biota != null)
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BiotaContexts.Add(biota, context);
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return biota;
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}
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public bool SaveBiota(Biota biota, ReaderWriterLockSlim rwLock)
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{
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if (BiotaContexts.TryGetValue(biota, out var cachedContext))
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{
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rwLock.EnterWriteLock();
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try
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{
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SetBiotaPopulatedCollections(biota);
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try
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{
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cachedContext.SaveChanges();
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return true;
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}
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catch (Exception ex)
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{
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// Character name might be in use or some other fault
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log.Error($"SaveBiota failed with exception: {ex}");
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return false;
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}
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}
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finally
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{
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rwLock.ExitWriteLock();
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}
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}
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var context = new ShardDbContext();
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BiotaContexts.Add(biota, context);
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rwLock.EnterWriteLock();
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try
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{
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SetBiotaPopulatedCollections(biota);
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context.Biota.Add(biota);
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try
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{
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context.SaveChanges();
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return true;
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}
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catch (Exception ex)
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{
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// Character name might be in use or some other fault
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log.Error($"SaveBiota failed with exception: {ex}");
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return false;
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}
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}
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finally
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{
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rwLock.ExitWriteLock();
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}
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}
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public bool SaveBiotasInParallel(IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> biotas)
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{
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var result = true;
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Parallel.ForEach(biotas, biota =>
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{
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if (!SaveBiota(biota.biota, biota.rwLock))
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result = false;
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});
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return result;
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}
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public bool RemoveBiota(Biota biota, ReaderWriterLockSlim rwLock)
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{
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if (BiotaContexts.TryGetValue(biota, out var cachedContext))
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{
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BiotaContexts.Remove(biota);
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rwLock.EnterWriteLock();
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try
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{
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cachedContext.Biota.Remove(biota);
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try
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{
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cachedContext.SaveChanges();
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return true;
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}
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catch (Exception ex)
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{
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// Character name might be in use or some other fault
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log.Error($"RemoveBiota failed with exception: {ex}");
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return false;
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}
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}
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finally
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{
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rwLock.ExitWriteLock();
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}
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}
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// If we got here, the biota didn't come from the database through this class.
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// Most likely, it doesn't exist in the database, so, no need to remove.
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return true;
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}
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public bool RemoveBiotasInParallel(IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> biotas)
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{
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var result = true;
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Parallel.ForEach(biotas, biota =>
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{
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if (!RemoveBiota(biota.biota, biota.rwLock))
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result = false;
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});
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return result;
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}
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public void FreeBiotaAndDisposeContext(Biota biota)
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{
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if (BiotaContexts.TryGetValue(biota, out var context))
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{
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BiotaContexts.Remove(biota);
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context.Dispose();
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}
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}
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public void FreeBiotaAndDisposeContexts(IEnumerable<Biota> biotas)
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{
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foreach (var biota in biotas)
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FreeBiotaAndDisposeContext(biota);
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}
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public PossessedBiotas GetPossessedBiotasInParallel(uint id)
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{
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var inventory = GetInventoryInParallel(id, true);
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var wieldedItems = GetWieldedItemsInParallel(id);
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return new PossessedBiotas(inventory, wieldedItems);
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}
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public List<Biota> GetInventoryInParallel(uint parentId, bool includedNestedItems)
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{
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var inventory = new ConcurrentBag<Biota>();
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using (var context = new ShardDbContext())
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{
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context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
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var results = context.BiotaPropertiesIID
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.Where(r => r.Type == (ushort)PropertyInstanceId.Container && r.Value == parentId)
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.ToList();
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Parallel.ForEach(results, result =>
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{
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var biota = GetBiota(result.ObjectId);
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if (biota != null)
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{
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inventory.Add(biota);
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if (includedNestedItems && biota.WeenieType == (int)WeenieType.Container)
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{
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var subItems = GetInventoryInParallel(biota.Id, false);
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foreach (var subItem in subItems)
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inventory.Add(subItem);
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}
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}
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});
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}
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return inventory.ToList();
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}
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public List<Biota> GetWieldedItemsInParallel(uint parentId)
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{
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var wieldedItems = new ConcurrentBag<Biota>();
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using (var context = new ShardDbContext())
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{
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context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
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var results = context.BiotaPropertiesIID
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.Where(r => r.Type == (ushort)PropertyInstanceId.Wielder && r.Value == parentId)
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.ToList();
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Parallel.ForEach(results, result =>
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{
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var biota = GetBiota(result.ObjectId);
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if (biota != null)
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wieldedItems.Add(biota);
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});
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}
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return wieldedItems.ToList();
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}
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public List<Biota> GetStaticObjectsByLandblock(ushort landblockId)
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{
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var staticObjects = new List<Biota>();
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var staticLandblockId = 0x70000 | landblockId;
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using (var context = new ShardDbContext())
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{
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context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
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var results = context.Biota.Where(b => b.Id >> 12 == staticLandblockId).ToList();
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foreach (var result in results)
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{
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var biota = GetBiota(result.Id);
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staticObjects.Add(biota);
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}
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}
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return staticObjects;
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}
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public List<Biota> GetStaticObjectsByLandblockInParallel(ushort landblockId)
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{
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var staticObjects = new ConcurrentBag<Biota>();
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var staticLandblockId = 0x70000 | landblockId;
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using (var context = new ShardDbContext())
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{
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context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
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var results = context.Biota.Where(b => b.Id >> 12 == staticLandblockId).ToList();
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Parallel.ForEach(results, result =>
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{
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var biota = GetBiota(result.Id);
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staticObjects.Add(biota);
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});
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}
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return staticObjects.ToList();
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}
|
|
|
|
public List<Biota> GetDynamicObjectsByLandblock(ushort landblockId)
|
|
{
|
|
var dynamics = new List<Biota>();
|
|
|
|
using (var context = new ShardDbContext())
|
|
{
|
|
context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
|
|
|
|
var results = context.BiotaPropertiesPosition
|
|
.Where(p => p.PositionType == 1 && p.ObjCellId >> 16 == landblockId && p.ObjectId >= 0x80000000)
|
|
.ToList();
|
|
|
|
foreach (var result in results)
|
|
{
|
|
var biota = GetBiota(result.ObjectId);
|
|
|
|
// Filter out objects that are in a container
|
|
if (biota.BiotaPropertiesIID.FirstOrDefault(r => r.Type == 2 && r.Value != 0) != null)
|
|
continue;
|
|
|
|
// Filter out wielded objects
|
|
if (biota.BiotaPropertiesIID.FirstOrDefault(r => r.Type == 3 && r.Value != 0) != null)
|
|
continue;
|
|
|
|
dynamics.Add(biota);
|
|
}
|
|
}
|
|
|
|
return dynamics;
|
|
}
|
|
|
|
public List<Biota> GetDynamicObjectsByLandblockInParallel(ushort landblockId)
|
|
{
|
|
var dynamics = new ConcurrentBag<Biota>();
|
|
|
|
using (var context = new ShardDbContext())
|
|
{
|
|
context.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
|
|
|
|
var results = context.BiotaPropertiesPosition
|
|
.Where(p => p.PositionType == 1 && p.ObjCellId >> 16 == landblockId && p.ObjectId >= 0x80000000)
|
|
.ToList();
|
|
|
|
Parallel.ForEach(results, result =>
|
|
{
|
|
var biota = GetBiota(result.ObjectId);
|
|
|
|
// Filter out objects that are in a container
|
|
if (biota.BiotaPropertiesIID.FirstOrDefault(r => r.Type == 2 && r.Value != 0) != null)
|
|
return;
|
|
|
|
// Filter out wielded objects
|
|
if (biota.BiotaPropertiesIID.FirstOrDefault(r => r.Type == 3 && r.Value != 0) != null)
|
|
return;
|
|
|
|
dynamics.Add(biota);
|
|
});
|
|
}
|
|
|
|
return dynamics.ToList();
|
|
}
|
|
|
|
|
|
public bool IsCharacterNameAvailable(string name)
|
|
{
|
|
using (var context = new ShardDbContext())
|
|
{
|
|
var result = context.Character
|
|
.AsNoTracking()
|
|
.Where(r => !r.IsDeleted)
|
|
.Where(r => !(r.DeleteTime > 0))
|
|
.FirstOrDefault(r => r.Name == name);
|
|
|
|
return result == null;
|
|
}
|
|
}
|
|
|
|
private static readonly ConditionalWeakTable<Character, ShardDbContext> CharacterContexts = new ConditionalWeakTable<Character, ShardDbContext>();
|
|
|
|
public List<Character> GetCharacters(uint accountId, bool includeDeleted)
|
|
{
|
|
var context = new ShardDbContext();
|
|
|
|
var results = context.Character
|
|
.Include(r => r.CharacterPropertiesContract)
|
|
.Include(r => r.CharacterPropertiesFillCompBook)
|
|
.Include(r => r.CharacterPropertiesFriendList)
|
|
.Include(r => r.CharacterPropertiesQuestRegistry)
|
|
.Include(r => r.CharacterPropertiesShortcutBar)
|
|
.Include(r => r.CharacterPropertiesSpellBar)
|
|
.Include(r => r.CharacterPropertiesTitleBook)
|
|
.Where(r => r.AccountId == accountId && (includeDeleted || !r.IsDeleted))
|
|
.ToList();
|
|
|
|
foreach (var result in results)
|
|
CharacterContexts.Add(result, context);
|
|
|
|
return results;
|
|
}
|
|
|
|
public bool SaveCharacter(Character character, ReaderWriterLockSlim rwLock)
|
|
{
|
|
if (CharacterContexts.TryGetValue(character, out var cachedContext))
|
|
{
|
|
rwLock.EnterWriteLock();
|
|
try
|
|
{
|
|
try
|
|
{
|
|
cachedContext.SaveChanges();
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Character name might be in use or some other fault
|
|
log.Error($"SaveCharacter failed with exception: {ex}");
|
|
return false;
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
rwLock.ExitWriteLock();
|
|
}
|
|
}
|
|
|
|
var context = new ShardDbContext();
|
|
|
|
CharacterContexts.Add(character, context);
|
|
|
|
rwLock.EnterWriteLock();
|
|
try
|
|
{
|
|
context.Character.Add(character);
|
|
|
|
try
|
|
{
|
|
context.SaveChanges();
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Character name might be in use or some other fault
|
|
log.Error($"SaveCharacter failed with exception: {ex}");
|
|
return false;
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
rwLock.ExitWriteLock();
|
|
}
|
|
}
|
|
|
|
|
|
public bool AddCharacterInParallel(Biota biota, ReaderWriterLockSlim biotaLock, IEnumerable<(Biota biota, ReaderWriterLockSlim rwLock)> possessions, Character character, ReaderWriterLockSlim characterLock)
|
|
{
|
|
if (!SaveBiota(biota, biotaLock))
|
|
return false; // Biota save failed which mean Character fails.
|
|
|
|
if (!SaveBiotasInParallel(possessions))
|
|
return false;
|
|
|
|
if (!SaveCharacter(character, characterLock))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// This will get all player biotas that are backed by characters that are not deleted.
|
|
/// </summary>
|
|
public List<Biota> GetAllPlayerBiotasInParallel()
|
|
{
|
|
var biotas = new ConcurrentBag<Biota>();
|
|
|
|
using (var context = new ShardDbContext())
|
|
{
|
|
var results = context.Character
|
|
.Where(r => !r.IsDeleted)
|
|
.AsNoTracking()
|
|
.ToList();
|
|
|
|
Parallel.ForEach(results, result =>
|
|
{
|
|
var biota = GetBiota(result.Id);
|
|
|
|
biotas.Add(biota);
|
|
});
|
|
}
|
|
|
|
return biotas.ToList();
|
|
}
|
|
}
|
|
}
|