ace/Source/ACE.Entity
Ty Conner 5dbd24ef6d
Changes to support PCAP exported data being used in database (#1116)
* Add PCAPRecorded properties and enums

* Adjust CalculateObjDesc to read and use Biota data if present and no EquippedObjects are found

* Fix issue with telepoi command

* Update changelog.md
2018-12-07 13:49:17 -05:00
..
Enum Changes to support PCAP exported data being used in database (#1116) 2018-12-07 13:49:17 -05:00
AbilityRegenAttribute.cs Fix CIRand admin function. (#397) 2017-06-20 13:17:22 -04:00
AbilityVitalAttribute.cs Major Refactor 2018-03-06 04:37:40 -05:00
ACE.Entity.csproj Nuget packages update (EF Core 2.1) + Lazy loading database issue in Shard (#914) 2018-08-01 08:32:28 -05:00
AnimationPartChange.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
AnimData.cs Adding PhysicsObj set_* methods (#651) 2018-02-25 00:55:14 -05:00
Appearance.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
BSPNode.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
BSPTree.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
CharacterCreateInfo.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
CharacterOptions1Attribute.cs Progress 2018-03-06 04:37:41 -05:00
CharacterOptions2Attribute.cs Progress 2018-03-06 04:37:41 -05:00
CharacterPositionExtensions.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
CreateProfile.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Emote.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
EmoteSet.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Frame.cs Adding PhysicsObj set_* methods (#651) 2018-02-25 00:55:14 -05:00
GeneratorQueueNode.cs Refactor generators a bit, fixing some bugs with spawning/respawning items (#951) 2018-08-13 18:07:21 -04:00
GeneratorRegistryNode.cs Generators generated (#581) 2018-01-05 12:03:26 -05:00
GenericPropertyId.cs AceObjectPropertyId -> GenericPropertyId. This will still be used for partial updates. 2018-03-06 04:40:05 -05:00
LandblockId.cs EmoteManager refactoring (#868) 2018-07-12 23:23:51 -04:00
ObjDesc.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
ObjectGuid.cs Landblock item saving + Much more (#1071) 2018-10-23 15:52:09 -05:00
PageData.cs Books (#488) 2017-08-10 10:28:54 -04:00
Plane.cs Environment collision detection with PhysicsBSP (#705) 2018-03-27 13:54:23 -04:00
Polygon.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
Position.cs Landblock item saving + Much more (#1071) 2018-10-23 15:52:09 -05:00
Quadrant.cs * basic landblock implementation 2017-03-17 08:37:34 -04:00
SpellBarPositions.cs forgetting spells now works 2018-03-06 04:37:51 -05:00
Sphere.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
SubPalette.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
SWVertex.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
TextureMapChange.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
Vec2Duv.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
Vector3.cs Object overhaul (#384) 2017-06-16 09:54:39 -04:00