mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Change child assemblies to AnyCPU. Ace.Server still x64 * Fix LifestonedConverter for > ushort.MaxValue weenies * Allow DbContexts to be configured/used by other applications * Make GetWeenie public * SQLWriters should take IDictionary, not Dictionary * Include links * Keep tests as x64
317 lines
13 KiB
C#
317 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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using ACE.Database.Models.World;
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using ACE.Entity.Enum;
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using ACE.Entity.Enum.Properties;
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namespace ACE.Database.SQLFormatters
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{
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public abstract class SQLWriter
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{
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protected static readonly Regex IllegalInFileName = new Regex($"[{Regex.Escape(new string(Path.GetInvalidFileNameChars()))}]", RegexOptions.Compiled);
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/// <summary>
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/// Set this to enable auto commenting when creating SQL statements.<para />
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/// If a weenie id is found in the dictionary, the name will be added in the form of a /* Friendly Weenie Name */
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/// </summary>
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public IDictionary<uint, string> WeenieNames;
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/// <summary>
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/// Set this to enable auto commenting when creating SQL statements.<para />
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/// If a spell id is found in the dictionary, the name will be added in the form of a /* Friendly Spell Name */
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/// </summary>
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public IDictionary<uint, string> SpellNames;
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/// <summary>
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/// Set this to enable auto commenting when creating SQL statements.<para />
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/// If a opcode is found in the dictionary, the name will be added in the form of a /* Friendly Opcode Name */
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/// </summary>
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public IDictionary<uint, string> PacketOpCodes;
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/// <summary>
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/// Set this to enable auto commenting when creating SQL statements.<para />
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/// </summary>
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public IDictionary<uint, List<TreasureWielded>> TreasureWielded;
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/// <summary>
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/// Set this to enable auto commenting when creating SQL statements.<para />
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/// </summary>
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public IDictionary<uint, TreasureDeath> TreasureDeath;
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/// <summary>
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/// Set this to enable auto commenting when creating SQL statements.<para />
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/// </summary>
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public IDictionary<uint, Weenie> Weenies;
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/// <summary>
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/// lineGenerator should generate the entire line after the first (. It should include the trailing ) and any comments after.<para />
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/// It should consist of only a single line.<para />
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/// This will automatically call FixNullFields on the output created by lineGenerator()
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/// </summary>
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protected static void ValuesWriter(int count, Func<int, string> lineGenerator, StreamWriter writer)
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{
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for (int i = 0; i < count; i++)
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{
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string output;
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if (i == 0)
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output = "VALUES (";
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else
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output = " , (";
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output += lineGenerator(i);
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if (i == count - 1)
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output += ";";
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output = FixNullFields(output);
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writer.WriteLine(output);
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}
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}
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/// <summary>
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/// If input is null, NULL will be returned.<para />
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/// If input is not null, a string surrounded in ' will be returned, and any ' found within the string will be replaced wtih ''
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/// </summary>
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protected static string GetSQLString(string input)
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{
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if (input == null)
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return null;
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return "'" + input.Replace("'", "''") + "'";
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}
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/// <summary>
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/// This will find values that were not output to a values line, for example, if a property is a (int?), and it has no value, you might see ", ," in the sql.<para />
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/// This function will replace that ", ," with ", NULL,".<para />
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/// It also removes empty comments like the folliwng: " /* */"
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/// </summary>
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protected static string FixNullFields(string input)
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{
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input = input.Replace(", ,", ", NULL,");
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input = input.Replace(", ,", ", NULL,");
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// Fix cases where the last field might be null
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input = input.Replace(", )", ", NULL)");
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// Remove empty comments
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input = input.Replace(" /* */", "");
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return input;
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}
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protected string GetValueEnumName(PropertyInt property, int value)
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{
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switch (property)
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{
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case PropertyInt.ActivationCreateClass:
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if (WeenieNames != null)
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{
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WeenieNames.TryGetValue((uint) value, out var propertyValueDescription);
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return propertyValueDescription;
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}
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break;
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case PropertyInt.ActivationResponse:
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return ((ActivationResponse)value).ToString();
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case PropertyInt.AetheriaBitfield:
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return ((AetheriaBitfield)value).ToString();
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case PropertyInt.AiAllowedCombatStyle:
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return ((CombatStyle)value).ToString();
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case PropertyInt.AttackType:
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return ((AttackType)value).ToString();
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case PropertyInt.ChannelsActive:
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case PropertyInt.ChannelsAllowed:
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return ((Channel)value).ToString();
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case PropertyInt.ClothingPriority:
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return ((CoverageMask)value).ToString();
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case PropertyInt.CurrentWieldedLocation:
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return ((EquipMask)value).ToString();
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case PropertyInt.DamageType:
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return ((DamageType)value).ToString();
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case PropertyInt.DefaultCombatStyle:
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return ((CombatStyle)value).ToString();
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case PropertyInt.HookType:
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return ((HookType)value).ToString();
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case PropertyInt.ImbuedEffect:
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case PropertyInt.ImbuedEffect2:
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case PropertyInt.ImbuedEffect3:
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case PropertyInt.ImbuedEffect4:
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return ((ImbuedEffectType)value).ToString();
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case PropertyInt.ItemUseable:
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return ((Usable)value).ToString();
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case PropertyInt.MerchandiseItemTypes:
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return ((ItemType)value).ToString();
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case PropertyInt.PhysicsState:
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return ((PhysicsState)value).ToString();
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case PropertyInt.PortalBitmask:
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return ((PortalBitmask)value).ToString();
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case PropertyInt.SlayerCreatureType:
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return ((CreatureType)value).ToString();
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case PropertyInt.TargetType:
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return ((ItemType)value).ToString();
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case PropertyInt.UiEffects:
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return ((UiEffects)value).ToString();
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case PropertyInt.ValidLocations:
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return ((EquipMask)value).ToString();
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case PropertyInt.WieldRequirements:
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case PropertyInt.WieldRequirements2:
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case PropertyInt.WieldRequirements3:
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case PropertyInt.WieldRequirements4:
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return ((WieldRequirement)value).ToString();
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}
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return property.GetValueEnumName(value);
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}
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protected string GetValueEnumName(PropertyDataId property, uint value)
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{
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switch (property)
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{
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case PropertyDataId.AlternateCurrency:
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case PropertyDataId.AugmentationCreateItem:
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case PropertyDataId.LastPortal:
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case PropertyDataId.LinkedPortalOne:
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case PropertyDataId.LinkedPortalTwo:
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case PropertyDataId.OriginalPortal:
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case PropertyDataId.UseCreateItem:
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case PropertyDataId.VendorsClassId:
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if (WeenieNames != null)
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{
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WeenieNames.TryGetValue(value, out var propertyValueDescription);
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return propertyValueDescription;
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}
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break;
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case PropertyDataId.BlueSurgeSpell:
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case PropertyDataId.DeathSpell:
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case PropertyDataId.ProcSpell:
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case PropertyDataId.RedSurgeSpell:
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case PropertyDataId.Spell:
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case PropertyDataId.YellowSurgeSpell:
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if (SpellNames != null)
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{
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SpellNames.TryGetValue(value, out var propertyValueDescription);
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return propertyValueDescription;
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}
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break;
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case PropertyDataId.WieldedTreasureType:
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string treasureW = "";
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if (TreasureWielded != null)
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{
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if (TreasureWielded.ContainsKey(value))
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{
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foreach (var item in TreasureWielded[value])
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{
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treasureW += GetValueForTreasureDID(item);
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}
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return treasureW;
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}
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}
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else if (TreasureDeath != null)
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{
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if (TreasureDeath.ContainsKey(value))
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return $"Loot Tier: {TreasureDeath[value].Tier}";
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}
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break;
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case PropertyDataId.DeathTreasureType:
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string treasureD = "";
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if (TreasureDeath != null)
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{
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if (TreasureDeath.ContainsKey(value))
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return $"Loot Tier: {TreasureDeath[value].Tier}";
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}
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else if (TreasureWielded != null)
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{
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if (TreasureWielded.ContainsKey(value))
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{
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foreach (var item in TreasureWielded[value])
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{
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treasureD += GetValueForTreasureDID(item);
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}
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return treasureD;
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}
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}
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break;
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case PropertyDataId.PCAPRecordedObjectDesc:
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return ((ObjectDescriptionFlag)value).ToString();
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case PropertyDataId.PCAPRecordedPhysicsDesc:
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return ((PhysicsDescriptionFlag)value).ToString();
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case PropertyDataId.PCAPRecordedWeenieHeader:
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return ((WeenieHeaderFlag)value).ToString();
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case PropertyDataId.PCAPRecordedWeenieHeader2:
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return ((WeenieHeaderFlag2)value).ToString();
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}
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return property.GetValueEnumName(value);
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}
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protected string GetValueForTreasureDID(TreasureWielded item)
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{
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string treasure = "";
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treasure += Environment.NewLine + $" Wield ";
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if (item.StackSize > 1)
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treasure += $"{item.StackSize}x ";
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treasure += $"{WeenieNames[item.WeenieClassId]} ({item.WeenieClassId})";
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if (item.PaletteId > 0)
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treasure += $" | Palette: {Enum.GetName(typeof(PaletteTemplate), item.PaletteId)} ({item.PaletteId})";
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if (item.Shade > 0)
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treasure += $" | Shade: {item.Shade}";
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treasure += $" | Probability: {item.Probability * 100}%";
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return treasure;
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}
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protected string GetValueForTreasureData(uint weenieOrType, bool isWeenieClassID = false)
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{
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string label = "UNKNOWN RANDOMLY GENERATED TREASURE";
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uint? deathTreasureType = null;
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uint? wieldedTreasureType = null;
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if (isWeenieClassID)
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{
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if (Weenies != null && Weenies.ContainsKey(weenieOrType))
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{
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deathTreasureType = Weenies[weenieOrType].GetProperty(PropertyDataId.DeathTreasureType);
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wieldedTreasureType = Weenies[weenieOrType].GetProperty(PropertyDataId.WieldedTreasureType);
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}
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}
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else
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{
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deathTreasureType = weenieOrType;
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wieldedTreasureType = weenieOrType;
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}
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if (deathTreasureType.HasValue && wieldedTreasureType.HasValue)
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{
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if (TreasureDeath != null && TreasureDeath.ContainsKey(deathTreasureType.Value))
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{
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label = $"RANDOMLY GENERATED TREASURE from Loot Tier {TreasureDeath[deathTreasureType.Value].Tier} from Death Treasure Table id: {deathTreasureType}";
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}
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else if (TreasureWielded != null && TreasureWielded.ContainsKey(wieldedTreasureType.Value))
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{
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label = "";
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foreach (var item in TreasureWielded[wieldedTreasureType.Value])
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{
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var wName = "";
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if (WeenieNames != null && WeenieNames.ContainsKey(item.WeenieClassId))
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wName = WeenieNames[item.WeenieClassId];
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label += $"{(item.StackSize > 0 ? $"{item.StackSize}" : "1")}x {wName} ({item.WeenieClassId}), ";
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}
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label = label.Substring(0, label.Length - 2) + $" from Wielded Treasure Table id: {wieldedTreasureType}";
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}
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}
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else
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{
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label = "nothing";
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}
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return label;
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}
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}
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}
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