..
Enum
Update LSD converter to support enum shifting ( #1666 )
2019-04-07 19:56:56 -05:00
AbilityRegenAttribute.cs
Fix CIRand admin function. ( #397 )
2017-06-20 13:17:22 -04:00
AbilityVitalAttribute.cs
Major Refactor
2018-03-06 04:37:40 -05:00
ACE.Entity.csproj
Assembly changes ( #1369 )
2019-01-26 10:09:13 -06:00
AnimationPartChange.cs
Add Missed Classes
2018-03-06 04:40:11 -05:00
AnimData.cs
Adding PhysicsObj set_* methods ( #651 )
2018-02-25 00:55:14 -05:00
Appearance.cs
WIP: Switch Database system to Entity Framework Core, DB First ( #633 )
2018-03-06 04:35:48 -05:00
BSPNode.cs
Adding PartArray, PhysicsPart, Sphere, SphereTests ( #644 )
2018-02-22 01:57:02 -05:00
BSPTree.cs
Adding PartArray, PhysicsPart, Sphere, SphereTests ( #644 )
2018-02-22 01:57:02 -05:00
CharacterCreateInfo.cs
PlayerFactory ( #1031 )
2018-10-01 09:23:08 -05:00
CharacterOptions1Attribute.cs
Progress
2018-03-06 04:37:41 -05:00
CharacterOptions2Attribute.cs
Progress
2018-03-06 04:37:41 -05:00
CharacterPositionExtensions.cs
All this does is cleanup a bunch of style issues that Resharper complains about ( #629 )
2018-02-09 06:46:49 -06:00
CreateProfile.cs
Adding EmoteManager ( #722 )
2018-04-06 07:10:20 -05:00
Emote.cs
Adding EmoteManager ( #722 )
2018-04-06 07:10:20 -05:00
EmoteSet.cs
Adding EmoteManager ( #722 )
2018-04-06 07:10:20 -05:00
Frame.cs
Adding PhysicsObj set_* methods ( #651 )
2018-02-25 00:55:14 -05:00
GeneratorQueueNode.cs
Refactor generators a bit, fixing some bugs with spawning/respawning items ( #951 )
2018-08-13 18:07:21 -04:00
GeneratorRegistryNode.cs
Generators generated ( #581 )
2018-01-05 12:03:26 -05:00
GenericPropertyId.cs
AceObjectPropertyId -> GenericPropertyId. This will still be used for partial updates.
2018-03-06 04:40:05 -05:00
LandblockId.cs
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
ObjDesc.cs
Add Missed Classes
2018-03-06 04:40:11 -05:00
ObjectGuid.cs
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
PageData.cs
Books ( #488 )
2017-08-10 10:28:54 -04:00
Plane.cs
Environment collision detection with PhysicsBSP ( #705 )
2018-03-27 13:54:23 -04:00
Polygon.cs
Adding PartArray, PhysicsPart, Sphere, SphereTests ( #644 )
2018-02-22 01:57:02 -05:00
Position.cs
ce patches ( #1659 )
2019-04-07 01:44:55 -04:00
Quadrant.cs
* basic landblock implementation
2017-03-17 08:37:34 -04:00
SpellBarPositions.cs
forgetting spells now works
2018-03-06 04:37:51 -05:00
Sphere.cs
Adding PartArray, PhysicsPart, Sphere, SphereTests ( #644 )
2018-02-22 01:57:02 -05:00
SubPalette.cs
Add Missed Classes
2018-03-06 04:40:11 -05:00
SWVertex.cs
Adding physics entity cache system ( #936 )
2018-08-10 19:56:25 -04:00
TextureMapChange.cs
Add Missed Classes
2018-03-06 04:40:11 -05:00
Vec2Duv.cs
Adding PartArray, PhysicsPart, Sphere, SphereTests ( #644 )
2018-02-22 01:57:02 -05:00
Vector3.cs
Object overhaul ( #384 )
2017-06-16 09:54:39 -04:00