..
Actions
ObjectGuid Recycling ( #1453 )
2019-02-26 18:29:26 -06:00
Chess
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
Events
This moves WorldObjects to their own namespace. Due to their importance, they should be separate
2018-03-06 04:35:54 -05:00
ActivationResult.cs
Refactoring Activate -> Use ( #1363 )
2019-01-25 18:17:32 -05:00
AddEnchantmentResult.cs
Improved enchantment layering, and refreshing for item spells ( #1386 )
2019-01-27 13:11:37 -05:00
Adjacency.cs
Adding landblock unloading system, and player corpses ( #831 )
2018-06-29 12:35:57 -07:00
Aetheria.cs
SpellbookCache ( #1656 )
2019-04-07 08:05:35 -05:00
AllegianceNode.cs
Fixing allegiance bug ( #1633 )
2019-04-06 00:51:40 -05:00
AllegianceRank.cs
Updating allegiance rank, config properties ( #1438 )
2019-02-13 16:51:08 -05:00
AttackDamage.cs
Major Inventory Refactor ( #1197 )
2019-01-03 19:58:13 -06:00
AttackList.cs
Adding landblock unloading system, and player corpses ( #831 )
2018-06-29 12:35:57 -07:00
AttributeFormula.cs
More profiling based improvements ( #1091 )
2018-11-14 20:52:13 -06:00
BodyPart.cs
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
Confirmation.cs
Adding magic professor emotes ( #1483 )
2019-03-02 14:51:14 -05:00
ContractTracker.cs
AceContractTracker removed
2018-03-06 04:40:04 -05:00
DamageEvent.cs
adding support for prismatic arrows ( #1652 )
2019-04-06 23:03:43 -04:00
DamageHistory.cs
Adding remaining augs ( #1411 )
2019-02-04 13:26:28 -05:00
DamageHistoryEntry.cs
Adding Void magic ( #1028 )
2018-09-28 03:55:32 -04:00
DeathItem.cs
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
DeathMessage.cs
Improved death messages for PK battles ( #1049 )
2018-10-09 17:05:40 -04:00
EnchantmentStatus.cs
Adding enchantments for items wielded by monsters / NPCs ( #1445 )
2019-02-16 17:18:19 -05:00
Enlightenment.cs
Adding enlightenment ( #1558 )
2019-03-22 18:21:32 -04:00
ExperienceSystem.cs
Adding items that can be leveled up ( #1544 )
2019-03-18 22:50:00 -04:00
Fellowship.cs
Code cleanup ( #1681 )
2019-04-10 20:48:34 -05:00
Generator.cs
Change generator AddWorldObjectInternal failures to Debug ( #1672 )
2019-04-08 19:14:20 -05:00
GeneratorRegistryNode.cs
Refactored generators, improved RNG selection formula ( #1041 )
2018-10-03 15:01:59 -04:00
HeldItem.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
HouseList.cs
Adding /hslist <housetype> to show list of available houses ( #1373 )
2019-01-26 15:14:32 -05:00
IPlayer.cs
Allegiance fixes ( #1617 )
2019-03-31 15:29:08 -04:00
ItemProfile.cs
Add Shade/Palette to Vendor ItemProfile ( #1380 )
2019-01-26 15:21:48 -08:00
Landblock.cs
Change generator AddWorldObjectInternal failures to Debug ( #1672 )
2019-04-08 19:14:20 -05:00
LandblockMesh.cs
Have Landblocks load all scenery during start up and store it for use in the physics engine ( #642 )
2018-02-19 10:26:44 -06:00
Landcell.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
Line2.cs
Implement CellLandblock geometry cache. ( #639 )
2018-02-13 23:56:17 -05:00
Mesh.cs
Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. ( #641 )
2018-02-16 08:56:51 -06:00
Model.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
ModelMesh.cs
Adding rotation to scenery objects ( #713 )
2018-03-31 08:02:27 -05:00
ModelPalette.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
ModelPolygon.cs
Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. ( #641 )
2018-02-16 08:56:51 -06:00
ModelTexture.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
Motion.cs
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers ( #1070 )
2018-10-23 00:16:53 -04:00
OfflinePlayer.cs
Adding support for Augmented Understanding spell ( #1616 )
2019-03-31 15:28:59 -04:00
PlayerHouse.cs
Adding house maintenance ( #1427 )
2019-02-12 07:10:43 -05:00
Polygon.cs
Adding physics entity cache system ( #936 )
2018-08-10 19:56:25 -04:00
PositionExtensions.cs
ensuring monsters spawn on walkable slopes ( #1365 )
2019-01-24 23:03:25 -05:00
Proficiency.cs
Adding aetheria ( #1554 )
2019-03-20 21:28:48 -04:00
PutItemInContainerEvent.cs
Handle weapon swapping between hands for dual wielding ( #1352 )
2019-01-23 08:58:54 -05:00
QueuedEmote.cs
Usage of DateTime/PhysicsTimer cleaned up across the board ( #1016 )
2018-09-15 15:26:10 -05:00
Range.cs
Adding centralized damage calculation function ( #1446 )
2019-02-20 17:33:48 -05:00
SalvageResults.cs
Adding salvaging output messages ( #1479 )
2019-03-02 03:16:18 -05:00
Scenery.cs
Adding projectile physics ( #816 )
2018-06-08 04:08:53 -04:00
Spell.cs
Fix crash from null targetobject in OnDeath ( #1651 )
2019-04-06 00:52:22 -05:00
SpellEnchantment.cs
Adding dispels and pressure plates ( #1069 )
2018-10-15 23:07:42 -04:00
SpellFormula.cs
Improved caster built-in spells ( #1332 )
2019-01-20 21:02:45 -08:00
SpellProperties.cs
Adding aetheria ( #1554 )
2019-03-20 21:28:48 -04:00
StaminaTable.cs
Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod ( #916 )
2018-08-02 19:20:32 -04:00
StarterGearConfiguration.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
StarterGearSkill.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
StarterHeritage.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
StarterItem.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
StarterSpell.cs
ACE prj to ACE.Server rename ( #628 )
2018-02-08 17:05:02 -06:00
StaticMesh.cs
Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. ( #641 )
2018-02-16 08:56:51 -06:00
StaticMeshCache.cs
Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. ( #641 )
2018-02-16 08:56:51 -06:00
Strings.cs
Improved scatter generators ( #1356 )
2019-01-23 15:20:37 -05:00
Tailoring.cs
Adding aetheria ( #1554 )
2019-03-20 21:28:48 -04:00
TargetDistance.cs
Adding summoning from @mcreedjr ( #1117 )
2018-12-15 00:55:52 -05:00
Timers.cs
Centralize ACE Timers ( #1030 )
2018-09-28 16:12:10 -05:00
TreasureWieldedNode.cs
Adding TreasureWielded randomized armor/clothing for mobs ( #1018 )
2018-09-17 01:57:14 -04:00
TreasureWieldedSet.cs
Adding TreasureWielded randomized armor/clothing for mobs ( #1018 )
2018-09-17 01:57:14 -04:00
TreasureWieldedTable.cs
Adding TreasureWielded randomized armor/clothing for mobs ( #1018 )
2018-09-17 01:57:14 -04:00
Triangle.cs
Implement CellLandblock geometry cache. ( #639 )
2018-02-13 23:56:17 -05:00
TurbineChatChannel.cs
Adding more character options ( #1429 )
2019-02-11 14:35:58 -05:00