ace/Source/ACE.Server/WorldObjects
2019-04-10 20:49:02 -05:00
..
Entity Adding support for Asheron's Benediction (#1615) 2019-03-31 15:28:51 -04:00
Admin.cs PlayerFactory (#1031) 2018-10-01 09:23:08 -05:00
AdvocateFane.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
AdvocateItem.cs Support AdvocateItem RadarBlipColor changes (#1576) 2019-03-28 01:16:14 -05:00
Allegiance.cs Allegiance fixes (#1617) 2019-03-31 15:29:08 -04:00
Ammunition.cs Adding thrown weapons, atlatls, and monster wielded weapons (#980) 2018-09-01 02:59:27 -04:00
Armor.cs Adding monster melee combat (#789) 2018-05-15 00:34:53 -04:00
AugmentationDevice.cs fixing temple spec (#1667) 2019-04-08 15:01:05 -04:00
Bindstone.cs Adding most of the remaining Allegiance features (#1396) 2019-02-03 12:09:32 -05:00
Book.cs Updating allegiance rank, config properties (#1438) 2019-02-13 16:51:08 -05:00
Caster.cs Filled out more Assessment profiles, added some classes 2018-03-06 04:40:13 -05:00
Chest.cs fixing chests stuck in open state (#1585) 2019-03-29 03:48:58 -04:00
Clothing.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Coin.cs Fix CoinValue (#1450) 2019-02-20 18:44:17 -06:00
CombatPet.cs Multiple Pet Fixes (#1620) 2019-03-31 23:51:35 -05:00
Container.cs misc fixes: container checks, fellowship disband button, allegiance login messages (#1602) 2019-03-30 13:56:19 -04:00
Container_Properties.cs Improved player movement when using items (corpses/chests/doors) (#1050) 2018-10-09 11:50:04 -04:00
Container_Tick.cs Fix ticking bug caused by #1377 (#1387) 2019-01-27 09:02:02 -06:00
Corpse.cs Adding rares to server logs (#1661) 2019-04-08 15:00:55 -04:00
Cow.cs fixing cow tipping quest (#1590) 2019-03-29 05:32:57 -04:00
Creature.cs Fix for multi-death stacking (#1646) 2019-04-04 10:50:10 -05:00
Creature_Attributes.cs More profiling based improvements (#1091) 2018-11-14 20:52:13 -06:00
Creature_BodyPart.cs Adding natural resistances for players (#1498) 2019-03-09 16:11:01 -05:00
Creature_Combat.cs Adding aetheria (#1554) 2019-03-20 21:28:48 -04:00
Creature_Death.cs rares (#1650) 2019-04-06 04:31:09 -05:00
Creature_Equipment.cs Support AdvocateItem RadarBlipColor changes (#1576) 2019-03-28 01:16:14 -05:00
Creature_Magic.cs Code cleanup (#1681) 2019-04-10 20:48:34 -05:00
Creature_Melee.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
Creature_Missile.cs updating burden from ammo / spell component (#1564) 2019-03-22 18:21:21 -04:00
Creature_Navigation.cs fixing sentries running in circles (#1581) 2019-03-29 03:48:39 -04:00
Creature_Networking.cs Updating ClothingPriority, create list selection (#1439) 2019-02-13 01:32:37 -05:00
Creature_Properties.cs Adding natural resistances for players (#1498) 2019-03-09 16:11:01 -05:00
Creature_Rating.cs Additional ratings on appraisal panel (#1556) 2019-03-20 21:49:21 -04:00
Creature_Skills.cs PlayerManager (#1103) 2018-12-02 13:41:16 -06:00
Creature_Tick.cs Fix ticking bug caused by #1377 (#1387) 2019-01-27 09:02:02 -06:00
Creature_Vitals.cs Adding natural resistances for players (#1498) 2019-03-09 16:11:01 -05:00
Door.cs Adding locked door angles as per @LtRipley36706 (#1414) 2019-02-05 11:56:32 -05:00
Food.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
Game.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
GamePiece.cs adding option to enable chess ai (#1565) 2019-03-25 04:22:31 -04:00
Gem.cs Adding rares to server logs (#1661) 2019-04-08 15:00:55 -04:00
GenericObject.cs adding encapsulated spirit (#1573) 2019-03-28 00:26:16 -04:00
Healer.cs Adding IsBusy checks to healing and recipes / crafting (#1600) 2019-03-30 02:10:48 -05:00
Hook.cs ObjectGuid Recycling (#1453) 2019-02-26 18:29:26 -06:00
Hooker.cs fixing cow tipping quest (#1590) 2019-03-29 05:32:57 -04:00
Hotspot.cs Prevent HotSpot instant-kill (#1592) 2019-03-29 03:52:30 -05:00
House.cs Code cleanup (#1681) 2019-04-10 20:48:34 -05:00
HousePortal.cs Fixing house permissions w/ basements (#1371) 2019-01-26 05:32:23 -05:00
Key.cs continued refactoring of HandleUseOnTarget (#1526) 2019-03-13 17:28:56 -04:00
Lifestone.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
Lock.cs move order-insensitive items earlier in packet processing pipeline (#1647) 2019-04-06 00:52:07 -05:00
Lockpick.cs continued refactoring of HandleUseOnTarget (#1526) 2019-03-13 17:28:56 -04:00
ManaStone.cs Additional ratings on appraisal panel (#1556) 2019-03-20 21:49:21 -04:00
MeleeWeapon.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Missile.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
MissileLauncher.cs Updating appraisal system / refactoring (#833) 2018-06-29 11:54:37 -07:00
Monster.cs Add AiOptions, TargetingTactic and Tolerance enums to commented SQL output (#1382) 2019-01-26 19:19:06 -06:00
Monster_Awareness.cs ensure monsters have a targeting tactic (#1568) 2019-03-25 04:22:39 -04:00
Monster_Combat.cs adding option to enable/disable DoT messages (#1598) 2019-03-30 00:17:43 -05:00
Monster_Inventory.cs Adding enchantments for items wielded by monsters / NPCs (#1445) 2019-02-16 17:18:19 -05:00
Monster_Magic.cs Adding monster targeting tactics (#1348) 2019-01-22 14:24:44 -05:00
Monster_Melee.cs Additional ratings on appraisal panel (#1556) 2019-03-20 21:49:21 -04:00
Monster_Missile.cs Adding monster targeting tactics (#1348) 2019-01-22 14:24:44 -05:00
Monster_Navigation.cs Adding FailProgressCount support for monster logic (#1372) 2019-01-26 15:14:22 -05:00
Monster_Properties.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
Monster_Tick.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
Pet.cs Multiple Pet Fixes (#1620) 2019-03-31 23:51:35 -05:00
Pet_Monster.cs Fixing combat pet aggro and despawning while idle (#1513) 2019-03-11 18:34:05 -04:00
PetDevice.cs Multiple Pet Fixes (#1620) 2019-03-31 23:51:35 -05:00
PKModifier.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
Player.cs Code cleanup (#1681) 2019-04-10 20:48:34 -05:00
Player_Allegiance.cs ce patches (#1659) 2019-04-07 01:44:55 -04:00
Player_AllowedSpellID.cs adding lifestone sending (#1683) 2019-04-10 00:33:13 -04:00
Player_Attributes.cs fixing temple spec (#1667) 2019-04-08 15:01:05 -04:00
Player_Character.cs Adding house deeds, purchase requirements w/ config options (#1426) 2019-02-07 16:39:30 -05:00
Player_Chess.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
Player_Combat.cs Updating 2-handed weapon skill check (#1641) 2019-04-04 11:52:44 -04:00
Player_Commerce.cs Adding rollback mitigation for players receiving items from NPCs (#1644) 2019-04-04 11:51:32 -04:00
Player_Contracts.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Player_Crafting.cs ce patches (#1659) 2019-04-07 01:44:55 -04:00
Player_Database.cs Adding rollback mitigation for players receiving items from NPCs (#1644) 2019-04-04 11:51:32 -04:00
Player_Death.cs applying some out-of-band patches (#1624) 2019-04-01 02:58:29 -05:00
Player_Fellowship.cs applying some out-of-band patches (#1624) 2019-04-01 02:58:29 -05:00
Player_House.cs Adding support for non-house owner rent payments (#1686) 2019-04-10 00:34:03 -04:00
Player_Inventory.cs prevent items from being dropped into / through walls (#1658) 2019-04-06 23:04:07 -04:00
Player_Location.cs prototype teleport fixes for slow town loading / decal crash (#1579) 2019-03-28 01:47:10 -04:00
Player_Luminance.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Player_Magic.cs Rapid fix test (#1671) 2019-04-09 00:57:52 -05:00
Player_Melee.cs Adding aetheria (#1554) 2019-03-20 21:28:48 -04:00
Player_Missile.cs updating burden from ammo / spell component (#1564) 2019-03-22 18:21:21 -04:00
Player_Monster.cs Adding monster spawning aggro (#1477) 2019-03-02 03:16:03 -05:00
Player_Move.cs Fix for multi-death stacking (#1646) 2019-04-04 10:50:10 -05:00
Player_Networking.cs Add support for Barber NPCs (#1648) 2019-04-05 00:36:37 -05:00
Player_Properties.cs Adding rares to server logs (#1661) 2019-04-08 15:00:55 -04:00
Player_Skills.cs fixing temple spec (#1667) 2019-04-08 15:01:05 -04:00
Player_Spells.cs SpellbookCache (#1656) 2019-04-07 08:05:35 -05:00
Player_Tick.cs Adding enlightenment (#1558) 2019-03-22 18:21:32 -04:00
Player_Tracking.cs updating burden from ammo / spell component (#1564) 2019-03-22 18:21:21 -04:00
Player_Trade.cs ObjectGuid Recycling (#1453) 2019-02-26 18:29:26 -06:00
Player_Use.cs Change a few log messages to Debug level (#1697) 2019-04-10 20:49:02 -05:00
Player_Vitals.cs fixing temple spec (#1667) 2019-04-08 15:01:05 -04:00
Player_Xp.cs Adding support for Augmented Understanding spell (#1616) 2019-03-31 15:28:59 -04:00
Portal.cs Disable Portal Debbuging Messages and two fixes (#1490) 2019-03-05 10:30:48 -08:00
Portal_Properties.cs Adding house deeds, purchase requirements w/ config options (#1426) 2019-02-07 16:39:30 -05:00
PressurePlate.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
Projectile.cs Adding aetheria (#1554) 2019-03-20 21:28:48 -04:00
Scroll.cs ce patches (#1659) 2019-04-07 01:44:55 -04:00
Sentinel.cs Several Command Updates (#1614) 2019-03-31 04:52:09 -05:00
SkillAlterationDevice.cs Additional ratings on appraisal panel (#1556) 2019-03-20 21:49:21 -04:00
SkillCheck.cs move order-insensitive items earlier in packet processing pipeline (#1647) 2019-04-06 00:52:07 -05:00
SkillFormula.cs Adding proper handling of KillTaunts (#1250) 2019-01-09 15:06:55 -05:00
SlumLord.cs updating allegiance for better syncing (#1596) 2019-03-30 00:17:19 -05:00
SpellComponent.cs Adding /fillcomps persistence to server (#1307) 2019-01-18 17:07:58 -05:00
SpellProjectile.cs Adding support for Augmented Understanding spell (#1616) 2019-03-31 15:28:59 -04:00
Stackable.cs EncumbranceVal and Value should not be ephemeral by default (#1443) 2019-02-17 18:08:46 -06:00
Storage.cs updated house storage for Chest.CheckUseRequirements() (#1584) 2019-03-29 03:48:48 -04:00
Switch.cs Refactoring Activate -> Use (#1363) 2019-01-25 18:17:32 -05:00
Vendor.cs Adding alternate currency for vendors (#1575) 2019-03-28 00:26:25 -04:00
WorldObject.cs SpellbookCache (#1656) 2019-04-07 08:05:35 -05:00
WorldObject_Database.cs Add warning for when SaveBiota fails for online player (#1623) 2019-04-01 02:54:25 -05:00
WorldObject_Decay.cs Enqueue action message cleanup (#1538) 2019-03-14 19:41:34 -05:00
WorldObject_Equipment.cs Support AdvocateItem RadarBlipColor changes (#1576) 2019-03-28 01:16:14 -05:00
WorldObject_Generators.cs Change a few log messages to Debug level (#1697) 2019-04-10 20:49:02 -05:00
WorldObject_Links.cs Load Landblock resources async again (#1436) 2019-02-11 14:35:38 -05:00
WorldObject_Magic.cs updating harm spell message color (#1685) 2019-04-10 00:33:32 -04:00
WorldObject_Networking.cs Gear Knight display fixes (#1610) 2019-03-31 09:11:03 -04:00
WorldObject_Properties.cs Fix issue with radar on PK worlds (#1674) 2019-04-08 22:51:28 -05:00
WorldObject_Set.cs Adding items that can be leveled up (#1544) 2019-03-18 22:50:00 -04:00
WorldObject_Tick.cs Adding Chess (#1519) 2019-03-19 03:10:57 -04:00
WorldObject_Use.cs fixing cow tipping quest (#1590) 2019-03-29 05:32:57 -04:00
WorldObject_Weapon.cs ce patches (#1659) 2019-04-07 01:44:55 -04:00