mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* ACE.DatLoader.Tests fix for Animation. Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame * ACE.DatLoader Scene converted Also made all the ReadFromDat code more generic/copyable * ACE.DatLoader Palette converted * ACE.DatLoader: PaletteSet converted * ACE.DatLoader: CombatManeuverTable converted * ACE.DatLoader PhysicsScriptTable converted * ACE.DatLoader SpellComponentTable converted * ACE.DatLoader misc cleanups * ACE.DatLoader Surface converted * ACE.DatLoader much more progress * ACE.DatLoader/Tests Added cell.dat testing framework. First done EnvCell * ACE.DatLoader ParticileEmitter converted. PositionExtensions removed (via conversion to Position/Frame/Vector3/Quaternion) * ACE.DatLoader: ClothingTable converted and fixed * ACE.DatLoader GeneratorTable converted * ACE.DatLoader: GfxObjDegradeInfo converted * ACE.DatLoader: MotionTable converted * Merge conflicts * Merge Conflicts * More merge conflicts * More conflicts resolved |
||
|---|---|---|
| .. | ||
| Animation.cs | ||
| CellLandblock.cs | ||
| CharGen.cs | ||
| CLandblockInfo.cs | ||
| ClothingTable.cs | ||
| CombatManeuverTable.cs | ||
| ContractTable.cs | ||
| EnvCell.cs | ||
| Environment.cs | ||
| GeneratorTable.cs | ||
| GfxObj.cs | ||
| GfxObjDegradeInfo.cs | ||
| MotionTable.cs | ||
| Palette.cs | ||
| PaletteSet.cs | ||
| ParticleEmitterInfo.cs | ||
| PhysicsScript.cs | ||
| PhysicsScriptTable.cs | ||
| RegionDesc.cs | ||
| Scene.cs | ||
| SetupModel.cs | ||
| SpellComponentsTable.cs | ||
| SpellTable.cs | ||
| Surface.cs | ||
| Wave.cs | ||
| XpTable.cs | ||