ace/Source/ACE.Entity
Galli ecd6ce2b43
Remove UTF-8 BOMs across repository (#4324)
* remove bom from source files

* Remove stray BOM cleanup comments
2025-06-22 15:33:36 -04:00
..
Adapter Add PropertiesBodyPart to the Weenie/Biota hybrid (#3204) 2020-09-06 06:47:09 -05:00
Enum Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Models Adjust value based on Structure for Healers, Keys, and Lockpicks (#3891) 2022-08-21 23:45:44 -04:00
AbilityRegenAttribute.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
AbilityVitalAttribute.cs Major Refactor 2018-03-06 04:37:40 -05:00
ACE.Entity.csproj Bump System.Numerics.Vectors from 4.6.0 to 4.6.1 in /Source (#4302) 2025-04-06 21:28:44 +00:00
AnimationPartChange.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
AnimData.cs Adding PhysicsObj set_* methods (#651) 2018-02-25 00:55:14 -05:00
Appearance.cs WIP: Switch Database system to Entity Framework Core, DB First (#633) 2018-03-06 04:35:48 -05:00
AttackFrameParams.cs adding attack frame cache, adding warning / defaults for missing attack frames (#3144) 2020-08-26 11:04:59 -04:00
BSPNode.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
BSPTree.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
CharacterCreateInfo.cs adding the very basics for olthoi play (#3559) 2021-10-12 00:34:24 -04:00
CharacterOptions1Attribute.cs Progress 2018-03-06 04:37:41 -05:00
CharacterOptions2Attribute.cs Progress 2018-03-06 04:37:41 -05:00
CharacterPositionExtensions.cs All this does is cleanup a bunch of style issues that Resharper complains about (#629) 2018-02-09 06:46:49 -06:00
CreateProfile.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Emote.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
EmoteSet.cs Adding EmoteManager (#722) 2018-04-06 07:10:20 -05:00
Frame.cs Adding PhysicsObj set_* methods (#651) 2018-02-25 00:55:14 -05:00
GeneratorQueueNode.cs Refactor generators a bit, fixing some bugs with spawning/respawning items (#951) 2018-08-13 18:07:21 -04:00
GeneratorRegistryNode.cs Generators generated (#581) 2018-01-05 12:03:26 -05:00
GenericPropertyId.cs AceObjectPropertyId -> GenericPropertyId. This will still be used for partial updates. 2018-03-06 04:40:05 -05:00
LandblockId.cs replacing MapScope concept with Indoors to fix Ancient Caves dungeon... MapScope wasn't a thing, afaik (#3141) 2020-08-21 01:42:52 -04:00
LINQExtensions.cs updating fellowship level proportional xp sharing (#2011) 2019-06-18 00:32:04 -04:00
ObjDesc.cs Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731) 2020-04-02 22:40:27 -05:00
ObjectGuid.cs Code cleanup (#1681) 2019-04-10 20:48:34 -05:00
PacketOpCodeNames.cs Update SQL Writer output (#3694) 2021-10-18 21:33:27 -04:00
PageData.cs Remove UTF-8 BOMs across repository (#4324) 2025-06-22 15:33:36 -04:00
Plane.cs Environment collision detection with PhysicsBSP (#705) 2018-03-27 13:54:23 -04:00
Polygon.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
Position.cs Change static readonly fields to const fields. (#4211) 2024-08-24 14:32:35 +00:00
SpellBarPositions.cs Fix spell bar position save issue (#2918) 2020-04-12 17:01:22 -04:00
Sphere.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00
SubPalette.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
SWVertex.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
TextureMapChange.cs Add Missed Classes 2018-03-06 04:40:11 -05:00
Vec2Duv.cs Adding PartArray, PhysicsPart, Sphere, SphereTests (#644) 2018-02-22 01:57:02 -05:00