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Adapter
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Add PropertiesBodyPart to the Weenie/Biota hybrid (#3204)
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2020-09-06 06:47:09 -05:00 |
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Enum
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Models
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Adjust value based on Structure for Healers, Keys, and Lockpicks (#3891)
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2022-08-21 23:45:44 -04:00 |
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AbilityRegenAttribute.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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AbilityVitalAttribute.cs
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Major Refactor
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2018-03-06 04:37:40 -05:00 |
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ACE.Entity.csproj
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Bump System.Numerics.Vectors from 4.6.0 to 4.6.1 in /Source (#4302)
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2025-04-06 21:28:44 +00:00 |
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AnimationPartChange.cs
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Add Missed Classes
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2018-03-06 04:40:11 -05:00 |
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AnimData.cs
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Adding PhysicsObj set_* methods (#651)
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2018-02-25 00:55:14 -05:00 |
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Appearance.cs
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WIP: Switch Database system to Entity Framework Core, DB First (#633)
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2018-03-06 04:35:48 -05:00 |
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AttackFrameParams.cs
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adding attack frame cache, adding warning / defaults for missing attack frames (#3144)
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2020-08-26 11:04:59 -04:00 |
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BSPNode.cs
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Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
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2018-02-22 01:57:02 -05:00 |
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BSPTree.cs
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Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
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2018-02-22 01:57:02 -05:00 |
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CharacterCreateInfo.cs
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adding the very basics for olthoi play (#3559)
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2021-10-12 00:34:24 -04:00 |
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CharacterOptions1Attribute.cs
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Progress
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2018-03-06 04:37:41 -05:00 |
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CharacterOptions2Attribute.cs
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Progress
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2018-03-06 04:37:41 -05:00 |
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CharacterPositionExtensions.cs
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All this does is cleanup a bunch of style issues that Resharper complains about (#629)
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2018-02-09 06:46:49 -06:00 |
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CreateProfile.cs
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Adding EmoteManager (#722)
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2018-04-06 07:10:20 -05:00 |
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Emote.cs
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Adding EmoteManager (#722)
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2018-04-06 07:10:20 -05:00 |
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EmoteSet.cs
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Adding EmoteManager (#722)
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2018-04-06 07:10:20 -05:00 |
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Frame.cs
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Adding PhysicsObj set_* methods (#651)
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2018-02-25 00:55:14 -05:00 |
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GeneratorQueueNode.cs
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Refactor generators a bit, fixing some bugs with spawning/respawning items (#951)
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2018-08-13 18:07:21 -04:00 |
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GeneratorRegistryNode.cs
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Generators generated (#581)
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2018-01-05 12:03:26 -05:00 |
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GenericPropertyId.cs
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AceObjectPropertyId -> GenericPropertyId. This will still be used for partial updates.
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2018-03-06 04:40:05 -05:00 |
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LandblockId.cs
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replacing MapScope concept with Indoors to fix Ancient Caves dungeon... MapScope wasn't a thing, afaik (#3141)
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2020-08-21 01:42:52 -04:00 |
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LINQExtensions.cs
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updating fellowship level proportional xp sharing (#2011)
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2019-06-18 00:32:04 -04:00 |
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ObjDesc.cs
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Step 3. Convert ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model (#2731)
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2020-04-02 22:40:27 -05:00 |
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ObjectGuid.cs
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Code cleanup (#1681)
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2019-04-10 20:48:34 -05:00 |
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PacketOpCodeNames.cs
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Update SQL Writer output (#3694)
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2021-10-18 21:33:27 -04:00 |
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PageData.cs
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Remove UTF-8 BOMs across repository (#4324)
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2025-06-22 15:33:36 -04:00 |
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Plane.cs
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Environment collision detection with PhysicsBSP (#705)
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2018-03-27 13:54:23 -04:00 |
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Polygon.cs
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Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
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2018-02-22 01:57:02 -05:00 |
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Position.cs
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Change static readonly fields to const fields. (#4211)
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2024-08-24 14:32:35 +00:00 |
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SpellBarPositions.cs
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Fix spell bar position save issue (#2918)
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2020-04-12 17:01:22 -04:00 |
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Sphere.cs
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Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
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2018-02-22 01:57:02 -05:00 |
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SubPalette.cs
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Add Missed Classes
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2018-03-06 04:40:11 -05:00 |
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SWVertex.cs
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Adding physics entity cache system (#936)
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2018-08-10 19:56:25 -04:00 |
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TextureMapChange.cs
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Add Missed Classes
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2018-03-06 04:40:11 -05:00 |
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Vec2Duv.cs
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Adding PartArray, PhysicsPart, Sphere, SphereTests (#644)
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2018-02-22 01:57:02 -05:00 |