ace/Source/ACE.DatLoader/Entity/ObjectDesc.cs
Mag-nus 6f446c38fc
ACE.DatLoader More IUnpackable progress (#615)
* ACE.DatLoader.Tests fix for Animation.

Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame

* ACE.DatLoader Scene converted

Also made all the ReadFromDat code more generic/copyable

* ACE.DatLoader Palette converted

* ACE.DatLoader: PaletteSet converted

* ACE.DatLoader: CombatManeuverTable converted

* ACE.DatLoader PhysicsScriptTable converted

* ACE.DatLoader SpellComponentTable converted

* ACE.DatLoader misc cleanups

* ACE.DatLoader Surface converted

* ACE.DatLoader much more progress
2018-02-03 20:41:21 -06:00

46 lines
1.4 KiB
C#

using System.IO;
namespace ACE.DatLoader.Entity
{
public class ObjectDesc : IUnpackable
{
public uint ObjId { get; private set; }
public Frame BaseLoc { get; } = new Frame();
public float Freq { get; private set; }
public float DisplaceX { get; private set; }
public float DisplaceY { get; private set; }
public float MinScale { get; private set; }
public float MaxScale { get; private set; }
public float MaxRotation { get; private set; }
public float MinSlope { get; private set; }
public float MaxSlope { get; private set; }
public uint Align { get; private set; }
public uint Orient { get; private set; }
public uint WeenieObj { get; private set; }
public void Unpack(BinaryReader reader)
{
ObjId = reader.ReadUInt32();
BaseLoc.Unpack(reader);
Freq = reader.ReadSingle();
DisplaceX = reader.ReadSingle();
DisplaceY = reader.ReadSingle();
MinScale = reader.ReadSingle();
MaxScale = reader.ReadSingle();
MaxRotation = reader.ReadSingle();
MinSlope = reader.ReadSingle();
MaxSlope = reader.ReadSingle();
Align = reader.ReadUInt32();
Orient = reader.ReadUInt32();
WeenieObj = reader.ReadUInt32();
}
}
}