ace/Source/ACE.DatLoader/DatDatabase.cs
OptimShi cad0e661d0 Dat updates (#847)
* Fix Replace Animation Hook

* SoundTable

* Numerous Dat Updates

* Added highres and language export commands
2018-07-05 07:50:42 -05:00

108 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using log4net;
using ACE.DatLoader.FileTypes;
namespace ACE.DatLoader
{
public class DatDatabase
{
private static readonly ILog log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly uint DAT_HEADER_OFFSET = 0x140;
public string FilePath { get; }
public DatDatabaseHeader Header { get; } = new DatDatabaseHeader();
public DatDirectory RootDirectory { get; }
public Dictionary<uint, DatFile> AllFiles { get; } = new Dictionary<uint, DatFile>();
public Dictionary<uint, FileType> FileCache { get; } = new Dictionary<uint, FileType>();
public DatDatabase(string filePath)
{
if (!File.Exists(filePath))
throw new FileNotFoundException(filePath);
FilePath = filePath;
using (FileStream stream = new FileStream(filePath, FileMode.Open))
{
stream.Seek(DAT_HEADER_OFFSET, SeekOrigin.Begin);
using (var reader = new BinaryReader(stream, System.Text.Encoding.Default, true))
Header.Unpack(reader);
RootDirectory = new DatDirectory(Header.BTree, Header.BlockSize);
RootDirectory.Read(stream);
}
RootDirectory.AddFilesToList(AllFiles);
}
/// <summary>
/// This will try to find the object for the given fileId in local cache. If the object was not found, it will be read from the dat and cached.
/// </summary>
public T ReadFromDat<T>(uint fileId) where T : FileType, new()
{
// Check the FileCache so we don't need to hit the FileSystem repeatedly
if (FileCache.TryGetValue(fileId, out FileType result))
return (T)result;
DatReader datReader = null;
if (AllFiles.ContainsKey(fileId))
datReader = GetReaderForFile(fileId);
else
{
// This file doesn't exist in this dat... We will now check to see if it's applicable to check Language & Highres
// If it's a PortalDatDatabase, we can check the others to see if it exists in there.
// We will still store these in the PortalDat.FileCache so there is a single point to access all of these files
if (GetType() == typeof(PortalDatDatabase))
{
if (DatManager.HighResDat != null && DatManager.HighResDat.AllFiles.ContainsKey(fileId))
datReader = DatManager.HighResDat.GetReaderForFile(fileId);
else if (DatManager.LanguageDat != null && DatManager.LanguageDat.AllFiles.ContainsKey(fileId))
datReader = DatManager.LanguageDat.GetReaderForFile(fileId);
}
}
// We couldn't find a file with this fileId
if (datReader == null)
return null;
var obj = new T();
if (datReader != null)
{
using (var memoryStream = new MemoryStream(datReader.Buffer))
using (var reader = new BinaryReader(memoryStream))
obj.Unpack(reader);
}
// Store this object in the FileCache
FileCache[fileId] = obj;
return obj;
}
public DatReader GetReaderForFile(uint fileId)
{
if (AllFiles.TryGetValue(fileId, out var file))
{
DatReader dr = new DatReader(FilePath, file.FileOffset, file.FileSize, Header.BlockSize);
return dr;
}
if ((fileId & 0xFFFF) == 0xFFFE) // These are LandBlockInfo objects. Not every landblock has extra info (buildings, etc..)
log.DebugFormat("Unable to find object_id {0:X8} in {1}", fileId, Enum.GetName(typeof(DatDatabaseType), Header.DataSet));
else
log.InfoFormat("Unable to find object_id {0:X8} in {1}", fileId, Enum.GetName(typeof(DatDatabaseType), Header.DataSet));
return null;
}
}
}