ace/Source/ACE.Server/Entity
gmriggs a82befde9b Adding dispels and pressure plates (#1069)
* Adding more quest emotes, refactoring EmoteManager

* Adjusting UseRadius

* Adding dispels and pressure plates

* Fixing self-dispels, redirecting item/creature dispels to life magic

* Adding ItemSpellcraft
2018-10-15 23:07:42 -04:00
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Actions Some bug fixes (#1064) - Resolves #1061, #1062 & #1063 2018-10-15 03:50:18 -04:00
Events This moves WorldObjects to their own namespace. Due to their importance, they should be separate 2018-03-06 04:35:54 -05:00
Adjacency.cs Adding landblock unloading system, and player corpses (#831) 2018-06-29 12:35:57 -07:00
Allegiance.cs Adding Allegiance system (#825) 2018-06-22 17:33:06 -07:00
AllegianceNode.cs Adding Allegiance system (#825) 2018-06-22 17:33:06 -07:00
AttackDamage.cs Usage of DateTime/PhysicsTimer cleaned up across the board (#1016) 2018-09-15 15:26:10 -05:00
AttackList.cs Adding landblock unloading system, and player corpses (#831) 2018-06-29 12:35:57 -07:00
BodyPart.cs Improved body part / attack height formula (#969) 2018-08-24 17:59:09 -07:00
Confirmation.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ContractTracker.cs AceContractTracker removed 2018-03-06 04:40:04 -05:00
DamageHistory.cs Adding methods to QuestManager (#1052) 2018-10-13 03:57:04 -04:00
DamageHistoryEntry.cs Adding Void magic (#1028) 2018-09-28 03:55:32 -04:00
DeathItem.cs Adding landblock unloading system, and player corpses (#831) 2018-06-29 12:35:57 -07:00
DeathMessage.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Fellowship.cs Various small cleanups (#939) 2018-08-10 12:21:06 -05:00
Generator.cs Adding more quest emotes, refactoring EmoteManager (#1065) 2018-10-15 13:06:55 -04:00
GeneratorRegistryNode.cs Refactored generators, improved RNG selection formula (#1041) 2018-10-03 15:01:59 -04:00
HeldItem.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ItemProfile.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
Landblock.cs More profiling based improvements (#1067) 2018-10-15 23:06:54 -04:00
LandblockMesh.cs Have Landblocks load all scenery during start up and store it for use in the physics engine (#642) 2018-02-19 10:26:44 -06:00
Landcell.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
Line2.cs Implement CellLandblock geometry cache. (#639) 2018-02-13 23:56:17 -05:00
Mesh.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
Model.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ModelMesh.cs Adding rotation to scenery objects (#713) 2018-03-31 08:02:27 -05:00
ModelPalette.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
ModelPolygon.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
ModelTexture.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
MovementData.cs Major Refactor 2018-03-06 04:37:40 -05:00
Polygon.cs Adding physics entity cache system (#936) 2018-08-10 19:56:25 -04:00
PositionExtensions.cs Adding two-handed weapons cleaving (#1044) 2018-10-03 15:03:05 -04:00
Proficiency.cs Fixing appveyor build (#1024) 2018-09-17 04:04:44 -07:00
QueuedEmote.cs Usage of DateTime/PhysicsTimer cleaned up across the board (#1016) 2018-09-15 15:26:10 -05:00
Range.cs Adding thrown weapons, atlatls, and monster wielded weapons (#980) 2018-09-01 02:59:27 -04:00
Scenery.cs Adding projectile physics (#816) 2018-06-08 04:08:53 -04:00
Spell.cs Fix Generator Ints (#1042) 2018-10-02 21:34:58 -04:00
SpellEnchantment.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
SpellFormula.cs Adding support for level 8 spells (#1048) 2018-10-09 11:47:26 -04:00
SpellProperties.cs Adding dispels and pressure plates (#1069) 2018-10-15 23:07:42 -04:00
StaminaTable.cs Improved stamina usage, added DamageHistory system, refactored death system, monster attributeMod (#916) 2018-08-02 19:20:32 -04:00
StarterGearConfiguration.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
StarterGearSkill.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
StarterHeritage.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
StarterItem.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
StarterSpell.cs ACE prj to ACE.Server rename (#628) 2018-02-08 17:05:02 -06:00
StaticMesh.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
StaticMeshCache.cs Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
Strings.cs Improved death messages for PK battles (#1049) 2018-10-09 17:05:40 -04:00
Timers.cs Centralize ACE Timers (#1030) 2018-09-28 16:12:10 -05:00
TreasureWieldedNode.cs Adding TreasureWielded randomized armor/clothing for mobs (#1018) 2018-09-17 01:57:14 -04:00
TreasureWieldedSet.cs Adding TreasureWielded randomized armor/clothing for mobs (#1018) 2018-09-17 01:57:14 -04:00
TreasureWieldedTable.cs Adding TreasureWielded randomized armor/clothing for mobs (#1018) 2018-09-17 01:57:14 -04:00
Triangle.cs Implement CellLandblock geometry cache. (#639) 2018-02-13 23:56:17 -05:00