mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Added DatReader to the cell-export console function * Add caching to all file.dat read objects. Added EnvCell (dungeon blocks/indoors) * Merge with master, changelog. * Add a new line at EOF for a few files. * Resolved some StyleCop issues. * Attempt to resolve PR differences.
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ACE.DatLoader
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{
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public class CellDatDatabase : DatDatabase
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{
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public CellDatDatabase(string filename) : base(filename, DatDatabaseType.Cell)
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{
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}
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public void ExtractLandblockContents(string path)
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{
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foreach (KeyValuePair<uint, DatFile> entry in this.AllFiles)
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{
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string thisFolder = Path.Combine(path, (entry.Value.ObjectId >> 16).ToString("X4"));
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if (!Directory.Exists(thisFolder))
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{
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Directory.CreateDirectory(thisFolder);
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}
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// Use the DatReader to get the file data - file blocks can extend over block size.
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DatReader dr = this.GetReaderForFile(entry.Value.ObjectId);
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string hex = entry.Value.ObjectId.ToString("X8");
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string thisFile = Path.Combine(thisFolder, hex + ".bin");
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File.WriteAllBytes(thisFile, dr.Buffer);
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}
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}
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}
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}
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