ace/Source/ACE.DatLoader/Entity/TextureMapChange.cs
OptimShi 2d60fd8390 Barber (#448)
* Added @barbershop debug command and corresponding functionality

* Changed some CharGen types that were ushort to uints. (They were short for legacy reasons no longer needed)

* Cleaned up Handle function to be thread-safe
2017-07-07 19:08:50 -04:00

16 lines
406 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ACE.DatLoader.Entity
{
// TODO: refactor to merge with existing TextureMapOverride object
public class TextureMapChange
{
public byte PartIndex { get; set; }
public uint OldTexture { get; set; }
public uint NewTexture { get; set; }
}
}