mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
* Added @barbershop debug command and corresponding functionality * Changed some CharGen types that were ushort to uints. (They were short for legacy reasons no longer needed) * Cleaned up Handle function to be thread-safe
16 lines
406 B
C#
16 lines
406 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace ACE.DatLoader.Entity
|
|
{
|
|
// TODO: refactor to merge with existing TextureMapOverride object
|
|
public class TextureMapChange
|
|
{
|
|
public byte PartIndex { get; set; }
|
|
public uint OldTexture { get; set; }
|
|
public uint NewTexture { get; set; }
|
|
}
|
|
}
|