mirror of
https://github.com/ACEmulator/ACE
synced 2026-08-17 12:26:06 -04:00
69 lines
2.7 KiB
C#
69 lines
2.7 KiB
C#
using System;
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using System.IO;
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namespace ACE.DatLoader
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{
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public class DatReader
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{
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public byte[] Buffer { get; }
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public DatReader(string datFilePath, uint offset, uint size, uint blockSize)
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{
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using (var stream = new FileStream(datFilePath, FileMode.Open, FileAccess.Read))
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{
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Buffer = ReadDat(stream, offset, size, blockSize);
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stream.Close();
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}
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}
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public DatReader(FileStream stream, uint offset, uint size, uint blockSize)
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{
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Buffer = ReadDat(stream, offset, size, blockSize);
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}
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private static byte[] ReadDat(FileStream stream, uint offset, uint size, uint blockSize)
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{
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var buffer = new byte[size];
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stream.Seek(offset, SeekOrigin.Begin);
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// Dat "file" is broken up into sectors that are not neccessarily congruous. Next address is stored in first four bytes of each sector.
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uint nextAddress = GetNextAddress(stream, 0);
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int bufferOffset = 0;
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while (size > 0)
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{
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if (size < blockSize)
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{
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stream.Read(buffer, bufferOffset, Convert.ToInt32(size));
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size = 0; // We know we've read the only/last sector, so just set this to zero to proceed.
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}
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else
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{
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stream.Read(buffer, bufferOffset, Convert.ToInt32(blockSize) - 4); // Read in our sector into the buffer[]
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bufferOffset += Convert.ToInt32(blockSize) - 4; // Adjust this so we know where in our buffer[] the next sector gets appended to
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stream.Seek(nextAddress, SeekOrigin.Begin); // Move the file pointer to the start of the next sector we read above.
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nextAddress = GetNextAddress(stream, 0); // Get the start location of the next sector.
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size -= (blockSize - 4); // Decrease this by the amount of data we just read into buffer[] so we know how much more to go
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}
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}
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return buffer;
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}
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private static uint GetNextAddress(FileStream stream, int relOffset)
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{
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// The location of the start of the next sector is the first four bytes of the current sector. This should be 0x00000000 if no next sector.
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byte[] nextAddressBytes = new byte[4];
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if (relOffset != 0)
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stream.Seek(relOffset, SeekOrigin.Current); // To be used to back up 4 bytes from the origin at the start
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stream.Read(nextAddressBytes, 0, 4);
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return BitConverter.ToUInt32(nextAddressBytes, 0);
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}
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}
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}
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