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https://github.com/azerothcore/mod-progression-system
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chore: revert change to bossscript
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1 changed files with 0 additions and 198 deletions
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "blackrock_spire.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum Spells
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{
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SPELL_FLAMESTRIKE = 16419,
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SPELL_CLEAVE = 15284,
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SPELL_CONFLAGRATION = 16805,
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SPELL_THUNDERCLAP = 15548, //Not sure if right ID. 23931 would be a harder possibility.
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SPELL_RAGE = 16789,
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SPELL_PIERCE_ARMOR = 12097
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};
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enum Events
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{
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EVENT_FLAMESTRIKE = 1,
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EVENT_CLEAVE,
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EVENT_CONFLAGRATION,
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EVENT_THUNDERCLAP,
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EVENT_PIERCE_ARMOR,
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EVENT_RAGE
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};
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enum ChromaticEliteGuardEvents
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{
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EVENT_MORTAL_STRIKE = 1,
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EVENT_KNOCKDOWN = 2,
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EVENT_STRIKE = 3
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};
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enum ChromaticEliteGuardSpells
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{
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SPELL_MORTAL_STRIKE = 15708,
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SPELL_KNOCKDOWN = 16790,
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SPELL_STRIKE = 15580
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};
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class boss_drakkisath : public CreatureScript
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{
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public:
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boss_drakkisath() : CreatureScript("boss_drakkisath") { }
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struct boss_drakkisathAI : public BossAI
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{
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boss_drakkisathAI(Creature* creature) : BossAI(creature, DATA_GENERAL_DRAKKISATH) { }
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void Reset() override
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{
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000);
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events.ScheduleEvent(EVENT_CLEAVE, 8000);
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events.ScheduleEvent(EVENT_CONFLAGRATION, 15000);
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events.ScheduleEvent(EVENT_THUNDERCLAP, 17000);
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events.ScheduleEvent(EVENT_PIERCE_ARMOR, 5000);
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events.ScheduleEvent(EVENT_RAGE, 1000);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_FLAMESTRIKE:
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DoCastAOE(SPELL_FLAMESTRIKE);
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events.ScheduleEvent(EVENT_FLAMESTRIKE, 10000);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, 8000);
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break;
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case EVENT_CONFLAGRATION:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
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{
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DoCast(target, SPELL_CONFLAGRATION);
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}
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events.ScheduleEvent(EVENT_CONFLAGRATION, 9000);
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break;
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case EVENT_THUNDERCLAP:
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DoCastVictim(SPELL_THUNDERCLAP);
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events.ScheduleEvent(EVENT_THUNDERCLAP, 20000);
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break;
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case EVENT_PIERCE_ARMOR:
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DoCastVictim(SPELL_PIERCE_ARMOR);
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events.ScheduleEvent(EVENT_PIERCE_ARMOR, 40000);
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break;
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case EVENT_RAGE:
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DoCastSelf(SPELL_RAGE);
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events.ScheduleEvent(EVENT_RAGE, 35000);
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetBlackrockSpireAI<boss_drakkisathAI>(creature);
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}
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};
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class chromatic_elite_guard : public CreatureScript
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{
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public:
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chromatic_elite_guard() : CreatureScript("chromatic_elite_guard") { }
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struct chromatic_elite_guardAI : public ScriptedAI
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{
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chromatic_elite_guardAI(Creature* creature) : ScriptedAI(creature) { }
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EventMap _events;
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void EnterCombat(Unit* /*who*/) override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(5000, 12800));
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_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(5600, 15400));
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_events.ScheduleEvent(EVENT_STRIKE, urand(12000, 20800));
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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while (uint32 const eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_MORTAL_STRIKE:
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DoCastVictim(SPELL_MORTAL_STRIKE);
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_events.ScheduleEvent(EVENT_MORTAL_STRIKE, 13000);
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break;
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case EVENT_KNOCKDOWN:
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DoCastVictim(SPELL_KNOCKDOWN);
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_events.ScheduleEvent(EVENT_KNOCKDOWN, urand(11200, 25700));
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break;
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case EVENT_STRIKE:
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DoCastVictim(SPELL_STRIKE);
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_events.ScheduleEvent(EVENT_STRIKE, 9000);
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new chromatic_elite_guardAI(creature);
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}
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};
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void AddSC_boss_drakkisath()
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{
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new boss_drakkisath();
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new chromatic_elite_guard();
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}
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