Commit graph

15 commits

Author SHA1 Message Date
Everton Zoelner
b1e31b59e5
feat: add skill trainer item for offline skill training (#3865)
• Added a new skill trainer item that enables offline training for fist fighting and shielding skills.
2026-02-19 16:46:12 -03:00
mdbeng
7bd52c0347
fix: casks and kegs (#3344) 2025-02-08 15:39:28 -03:00
Eduardo Dantas
e1a8ee3e30
Revert "fix: item usage under players and doors" (#3248)
Reverts opentibiabr/canary#3239

This caused inconsistencies in the "onUse" of other things, several
people reported bugs in onUse to me so I preferred to revert, so the
author can analyze it better and we can test the new pr with the reports
made. For example, when there is a "border" below a dummy, it gets the
id of the border and not the dummy (when using exercise rod)
2025-01-14 16:24:10 -03:00
Leilani A.
7ecfabcec7
fix: item usage under players and doors (#3239) 2025-01-12 06:10:28 -03:00
Marco
f34cb83845
enhance and refactor: multiple scripts for better functionality (#3007)
1. Fixes a minor issue where, when emptying the balloons, they were
transformed into 255 instead of being reset to 1.
2. Adjusts the usage of the "bathtub" in datapacks, in addition to the
RLMap, ensuring better compatibility.
3. Makes minor aesthetic changes to enhance the code's readability.

Resolves #2923
2024-11-13 00:38:54 -03:00
Marco
4af13eefdc
fix: small adjustments and corrections to the core (#2524)
- Previously, players were not being removed from the room upon killing
the boss, as the relevant script was confined to rlmap only. This update
ensures its functionality across any datapack.
- Hirelings are now accessible beyond rlmap environments.
- Addressed an issue with the loading of VIP days library.
- Relocated the large sea shell asset to the core.
- Implemented VIP status check and associated actions.
- Transferred weapons scripts to the core.
2024-06-04 22:17:28 -03:00
Marco
f981bac239
refactor: carpets to core (#2338)
This commit optimizes the carpet handling code, enhancing both efficiency and clarity. It removes redundancies, simplifies logic, and ensures proper item transformations.
2024-03-02 17:18:30 -03:00
Marco
31a57b0eee
refactor: fireworks rocket to core and fix kegs path (#2337) 2024-02-29 13:57:25 -03:00
Marco
4a86b3f375
improvement: hireling foods and wall mirror (#2283) 2024-02-22 12:03:10 +00:00
Marco
4db58094b8
chore: change offline training to core (#2276) 2024-02-20 16:47:58 +00:00
Marco
08d86048eb
chore: small organization in core scripts (#2248) 2024-02-16 17:12:25 +00:00
Marco
446a915b1f
chore: moving hive gates into place (#2208)
Moving the file to the core, as it works standard in any datapack and
keeping it in the same script, there is no need for two.
2024-02-15 03:13:15 +00:00
Marco
dfd16ebb9a
fix: delay wall mirror storage (#2202) 2024-02-14 20:39:00 +00:00
Marco
cca7752703
refactor: market, stash and reward shirine path (#2231) 2024-02-14 16:53:11 +00:00
Marco
4d34cd8e92
refactor: doors and windows path (#2230) 2024-02-14 16:52:47 +00:00