local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) local area = createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4) combat:setArea(area) function onGetFormulaValues(player, level, maglevel) local min = (level / 5) + (maglevel * 1.25) + 4 local max = (level / 5) + (maglevel * 2) + 12 return -min, -max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local spell = Spell("instant") function spell.onCastSpell(creature, var) return combat:execute(creature, var) end spell:group("attack") spell:id(19) spell:name("Fire Wave") spell:words("exevo flam hur") spell:castSound(SOUND_EFFECT_TYPE_SPELL_FIRE_WAVE) spell:level(18) spell:mana(25) spell:isPremium(true) spell:needDirection(true) spell:cooldown(4 * 1000) spell:groupCooldown(2 * 1000) spell:needLearn(false) spell:vocation("sorcerer;true", "master sorcerer;true") spell:register()