local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) combat:setArea(createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4)) function onGetFormulaValues(player, level, magicLevel) return -11, -14 end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") local spell = Spell("instant") function spell.onCastSpell(creature, variant) return combat:execute(creature, variant) end spell:group("attack") spell:id(167) spell:name("Practise Fire Wave") spell:words("exevo dis flam hur") spell:castSound(SOUND_EFFECT_TYPE_SPELL_PRACTISE_FIRE_WAVE) spell:level(1) spell:mana(5) spell:needDirection(true) spell:cooldown(4 * 1000) spell:groupCooldown(2 * 1000) spell:vocation("none") spell:register()