local configs = { -- Override examples --- durationOverride = 30, --- cooldownOverride = 60, --- tickTypeOverride = ConcoctionTickType.Experience, [Concoction.Ids.StaminaExtension] = { amount = 60, -- minutes callback = function(player, config) player:setStamina(player:getStamina() + config.amount) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have been granted " .. config.amount .. " minutes of stamina.") end, }, [Concoction.Ids.KooldownAid] = { callback = function(player) player:clearSpellCooldowns() player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your spells are no longer on cooldown.") end, }, [Concoction.Ids.StrikeEnhancement] = { condition = { CONDITION_PARAM_SKILL_CRITICAL_HIT_CHANCE, 500 } }, [Concoction.Ids.CharmUpgrade] = { condition = { CONDITION_PARAM_CHARM_CHANCE_MODIFIER, 5 } }, [Concoction.Ids.WealthDuplex] = { rate = 100 }, [Concoction.Ids.BestiaryBetterment] = { multiplier = 2.0 }, [Concoction.Ids.FireResilience] = { condition = { CONDITION_PARAM_ABSORB_FIREPERCENT, 8 } }, [Concoction.Ids.IceResilience] = { condition = { CONDITION_PARAM_ABSORB_ICEPERCENT, 8 } }, [Concoction.Ids.EarthResilience] = { condition = { CONDITION_PARAM_ABSORB_EARTHPERCENT, 8 } }, [Concoction.Ids.EnergyResilience] = { condition = { CONDITION_PARAM_ABSORB_ENERGYPERCENT, 8 } }, [Concoction.Ids.HolyResilience] = { condition = { CONDITION_PARAM_ABSORB_HOLYPERCENT, 8 } }, [Concoction.Ids.DeathResilience] = { condition = { CONDITION_PARAM_ABSORB_DEATHPERCENT, 8 } }, [Concoction.Ids.PhysicalResilience] = { condition = { CONDITION_PARAM_ABSORB_PHYSICALPERCENT, 8 } }, [Concoction.Ids.FireAmplification] = { condition = { CONDITION_PARAM_INCREASE_FIREPERCENT, 8 } }, [Concoction.Ids.IceAmplification] = { condition = { CONDITION_PARAM_INCREASE_ICEPERCENT, 8 } }, [Concoction.Ids.EarthAmplification] = { condition = { CONDITION_PARAM_INCREASE_EARTHPERCENT, 8 } }, [Concoction.Ids.EnergyAmplification] = { condition = { CONDITION_PARAM_INCREASE_ENERGYPERCENT, 8 } }, [Concoction.Ids.HolyAmplification] = { condition = { CONDITION_PARAM_INCREASE_HOLYPERCENT, 8 } }, [Concoction.Ids.DeathAmplification] = { condition = { CONDITION_PARAM_INCREASE_DEATHPERCENT, 8 } }, [Concoction.Ids.PhysicalAmplification] = { condition = { CONDITION_PARAM_INCREASE_PHYSICALPERCENT, 8 } }, } for concoctionKey, concoctionId in pairs(Concoction.Ids) do Concoction.new({ id = concoctionId, timeLeftStorage = Global.Storage.TibiaDrome[concoctionKey].TimeLeft, lastActivatedAtStorage = Global.Storage.TibiaDrome[concoctionKey].LastActivatedAt, config = configs[concoctionId] or {}, }):register() end local concoctionsOnLogin = CreatureEvent("ConcoctionsOnLogin") function concoctionsOnLogin.onLogin(player) Concoction.initAll(player, true) return true end concoctionsOnLogin:register()