function addPlayerEvent(callable, delay, playerId, ...) local player = Player(playerId) if not player then return false end addEvent(function(callable, playerId, ...) local player = Player(playerId) if player then pcall(callable, player, ...) end end, delay, callable, player.uid, ...) end --[[ function Player.updateFightModes(self) local msg = NetworkMessage() msg:addByte(0xA7) msg:addByte(self:getFightMode()) msg:addByte(self:getChaseMode()) msg:addByte(self:getSecureMode() and 1 or 0) msg:addByte(self:getPvpMode()) msg:sendToPlayer(self) end ]]