local forgeKill = CreatureEvent("ForgeSystemMonster") function forgeKill.onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) local targetMonster = creature:getMonster() if not targetMonster then return true end return ForgeMonster:onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) end forgeKill:register()