local OPCODE_LANGUAGE = 1 local extendedOpcode = CreatureEvent("ExtendedOpcode") function extendedOpcode.onExtendedOpcode(player, opcode, buffer) if opcode == OPCODE_LANGUAGE then -- otclient language if buffer == "en" or buffer == "pt" then -- example, setting player language, because otclient is multi-language... -- player:setStorageValue(SOME_STORAGE_ID, SOME_VALUE) end else -- other opcodes can be ignored, and the server will just work fine... end end extendedOpcode:register()