local playerLogout = CreatureEvent("PlayerLogout") function playerLogout.onLogout(player) local playerId = player:getId() if _G.NextUseStaminaTime[playerId] then _G.NextUseStaminaTime[playerId] = nil end if LastQuestlogUpdate then LastQuestlogUpdate[playerId] = nil end if PlayerTrackedMissionRemovalEvents and PlayerTrackedMissionRemovalEvents[playerId] and player.flushTrackedMissionRemovalEvents then player:flushTrackedMissionRemovalEvents(false) end if PlayerTrackedMissionsData then if PlayerTrackedMissionsData[playerId] and player.saveTrackedMissions then player:saveTrackedMissions() end PlayerTrackedMissionsData[playerId] = nil end if PlayerTrackedMissionRemovalEvents then PlayerTrackedMissionRemovalEvents[playerId] = nil end if PlayerQuestTrackerInitialSync then PlayerQuestTrackerInitialSync[playerId] = nil end local stats = player:inBossFight() if stats then local boss = Monster(stats.bossId) if boss then local dmgOut = boss:getDamageMap()[playerId] if dmgOut then stats.damageOut = (stats.damageOut or 0) + dmgOut.total end stats.stamina = player:getStamina() end end if _G.OnExerciseTraining[playerId] then stopEvent(_G.OnExerciseTraining[playerId].event) _G.OnExerciseTraining[playerId] = nil player:setTraining(false) end return true end playerLogout:register()