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Refactored Player interfaces to use scoped objects instead of unique_ptr • Replaced std::unique_ptr with scoped objects for Player interfaces (Wheel, Achievement, Badge, Title, Cyclopedia, VIP, etc.). • Improved performance by avoiding unnecessary allocations/deallocations (from unique ptr) when players log in and out. • Simplified code by removing redundant make_unique calls. • Centralized includes in player.hpp to streamline dependencies. |
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| python-scripts | ||
| canary-logo-transparent.png | ||
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| config.ld.in | ||
| Doxyfile.in | ||