canary/data/scripts/actions/items/rust_remover.lua

115 lines
4.2 KiB
Lua

local config = {
[8894] = { -- heavily rusted armor
[1] = { id = 3358, chance = 6994 }, -- chain armor
[2] = { id = 3377, chance = 3952 }, -- scale armor
[3] = { id = 3359, chance = 1502 }, -- brass armor
[4] = { id = 3357, chance = 197 }, -- plate armor
},
[8895] = { -- rusted armor
[1] = { id = 3358, chance = 6437 }, -- scale armor
[2] = { id = 3358, chance = 4606 }, -- chain armor
[3] = { id = 3359, chance = 3029 }, -- brass armor
[4] = { id = 3357, chance = 1559 }, -- plate armor
[5] = { id = 3370, chance = 595 }, -- knight armor
[6] = { id = 8063, chance = 283 }, -- paladin armor
[7] = { id = 3381, chance = 49 }, -- crown armor
},
[8896] = { -- slightly rusted armor
[1] = { id = 3359, chance = 6681 }, -- brass armor
[2] = { id = 3357, chance = 3767 }, -- plate armor
[3] = { id = 3370, chance = 1832 }, -- knight armor
[4] = { id = 3381, chance = 177 }, -- crown armor
[5] = { id = 8063, chance = 31 }, -- paladin armor
[6] = { id = 3360, chance = 10 }, -- golden armor
},
[8897] = { -- heavily rusted legs
[1] = { id = 3558, chance = 6949 }, -- chain legs
[2] = { id = 3362, chance = 3692 }, -- studded legs
[3] = { id = 3372, chance = 1307 }, -- brass legs
[4] = { id = 3557, chance = 133 }, -- plate legs
},
[8898] = { -- rusted legs
[1] = { id = 3362, chance = 5962 }, -- studded legs
[2] = { id = 3558, chance = 4037 }, -- chain legs
[3] = { id = 3372, chance = 2174 }, -- brass legs
[4] = { id = 3557, chance = 1242 }, -- plate legs
[5] = { id = 3371, chance = 186 }, -- knight legs
},
[8899] = { -- slightly rusted legs
[1] = { id = 3372, chance = 6500 }, -- brass legs
[2] = { id = 3557, chance = 3800 }, -- plate legs
[3] = { id = 3371, chance = 200 }, -- knight legs
[4] = { id = 3382, chance = 52 }, -- crown legs
[5] = { id = 3364, chance = 30 }, -- golden legs
},
[8902] = { -- slightly rusted shield
[1] = { id = 3410, chance = 3137 }, -- plate shield
[2] = { id = 3432, chance = 2887 }, -- ancient shield
[3] = { id = 7460, chance = 929 }, -- norse shield
[4] = { id = 3419, chance = 23 }, -- crown shield
[5] = { id = 3434, chance = 10 }, -- vampire shield
},
[8907] = { -- rusted helmet
[1] = { id = 3354, chance = 2200 }, -- brass helmet
[2] = { id = 3376, chance = 1870 }, -- studded helmet
[3] = { id = 3353, chance = 1490 }, -- iron helmet
[4] = { id = 3351, chance = 1010 }, -- steel helmet
[5] = { id = 3385, chance = 190 }, -- crown helmet
[6] = { id = 3391, chance = 10 }, -- crusader helmet
},
[8908] = { -- slightly rusted helmet
[1] = { id = 3353, chance = 3156 }, -- iron helmet
[2] = { id = 3351, chance = 2976 }, -- steel helmet
[3] = { id = 3385, chance = 963 }, -- crown helmet
[4] = { id = 3391, chance = 210 }, -- crusader helmet
[5] = { id = 3392, chance = 7 }, -- royal helmet
},
}
local rustRemover = Action()
function rustRemover.onUse(player, item, fromPosition, target, toPosition, isHotkey)
local targetItem = config[target.itemid]
if not targetItem then
return true
end
local randomChance = math.random(10000)
local index = false
if targetItem[1].chance >= randomChance then
while not index do
local randomIndex = math.random(#targetItem)
if targetItem[randomIndex].chance >= randomChance then
index = randomIndex
end
end
end
if not index then
local msg = nil
if table.contains({ 8894, 8895, 8896 }, target.itemid) then
msg = "The armor was already damaged so badly that it broke when you tried to clean it."
elseif table.contains({ 8897, 8898, 8899 }, target.itemid) then
msg = "The legs were already damaged so badly that they broke when you tried to clean them."
elseif table.contains({ 8902 }, target.itemid) then
msg = "The shield was already damaged so badly that it broke when you tried to clean it."
elseif table.contains({ 8907, 8908 }, target.itemid) then
msg = "The helmet was already damaged so badly that it broke when you tried to clean it."
end
player:say(msg, TALKTYPE_MONSTER_SAY)
target:getPosition():sendMagicEffect(CONST_ME_BLOCKHIT)
target:remove()
else
target:transform(targetItem[index].id)
target:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
player:addAchievementProgress("Polisher", 1000)
end
item:remove(1)
return true
end
rustRemover:id(9016)
rustRemover:register()