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Add Soulflayer AI
During the research we found out, that the NPC Soulflayer 11359 has randomized abilities / ability sets. This conclusion comes from comparing several old sources with each other: Bradygames Bestiary: http://prntscr.com/frqhgp Bradygames Dungeon Companion: http://prntscr.com/frqhw5 wowguru: http://web.archive.org/web/20060510172842/http://www.wowguru.com:80/db/mobs/soulflayer-id11359 allakhazam: https://web.archive.org/web/20080421224028/http://wow.allakhazam.com:80/db/mob.html?wmob=11359 allakhazam2: https://web.archive.org/web/20100807192134/http://wow.allakhazam.com:80/db/mob.html?wmob=11359 wowhead: http://web.archive.org/web/20100423035459/http://www.wowhead.com:80/npc=11359 As you can see the difference in abilities listed on each source compared to each other, aligns with the statement from Bradygame Dungeon Compaion source. This was the base for our conclusion. So we picked 7 abilities and randomized them on spawn: 2 default abilities, Soul Tap and Lightning Breath, 1 random CC ability, Fear or Knockdown 1 random buff ability, Thrash, Frenzy or Enrage This means Soulflayer will have 4 abilities in total in each fight, from which if rolled Thrash is a passive one. Our timers are wildly guessed and only tested on a local server: What felt right and what would fit the descriptions in guides / sources. Unfortunately we couldnt find anything more related to that.
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@ -582,6 +582,7 @@ UPDATE creature_template SET ScriptName='mob_zealot_zath' WHERE entry=11348;
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UPDATE creature_template SET ScriptName='mob_healing_ward' WHERE entry=14987;
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UPDATE creature_template SET ScriptName='npc_gurubashi_bat_rider' WHERE entry=14750;
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UPDATE creature_template SET ScriptName='npc_zulian_prowler' WHERE entry=15101;
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UPDATE creature_template SET ScriptName='npc_soulflayer' WHERE entry=11359;
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--
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-- Below contains data for table `script_texts` mainly used in C++ parts.
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