Improve Four Horsemen encounter

* Improve Four Horsemen encounter in Naxxramas:
- Improve timers
- Add missing say when using special ability for each horsemn
- Refactor script code with a super class for the common horsemen behaviours, using children classes only for the specific ones (different yell/say or targeting logic)
- Fix text type for Lady Blaumeux
This commit is contained in:
cala 2019-10-30 10:31:43 +01:00
parent 38674e951b
commit d50fbf987b
3 changed files with 99 additions and 212 deletions

View file

@ -2375,7 +2375,7 @@ INSERT INTO script_texts (entry,content_default,sound,type,language,emote,commen
(-1533045,'Come, Zeliek, do not drive them out. Not before we\'ve had our fun.',8896,6,0,0,'blaumeux SAY_BLAU_TAUNT1'),
(-1533046,'I do hope they stay alive long enough for me to... introduce myself.',8897,6,0,0,'blaumeux SAY_BLAU_TAUNT2'),
(-1533047,'The first kill goes to me! Anyone care to wager?',8898,6,0,0,'blaumeux SAY_BLAU_TAUNT3'),
(-1533048,'Your life is mine!',8895,1,0,0,'blaumeux SAY_BLAU_SPECIAL'),
(-1533048,'Your life is mine!',8895,0,0,0,'blaumeux SAY_BLAU_SPECIAL'),
(-1533049,'Who\'s next?',8894,0,0,0,'blaumeux SAY_BLAU_SLAY'),
(-1533050,'Tou... che!',8893,0,0,0,'blaumeux SAY_BLAU_DEATH'),