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Improve Four Horsemen encounter
* Improve Four Horsemen encounter in Naxxramas: - Improve timers - Add missing say when using special ability for each horsemn - Refactor script code with a super class for the common horsemen behaviours, using children classes only for the specific ones (different yell/say or targeting logic) - Fix text type for Lady Blaumeux
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3 changed files with 99 additions and 212 deletions
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@ -2375,7 +2375,7 @@ INSERT INTO script_texts (entry,content_default,sound,type,language,emote,commen
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(-1533045,'Come, Zeliek, do not drive them out. Not before we\'ve had our fun.',8896,6,0,0,'blaumeux SAY_BLAU_TAUNT1'),
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(-1533046,'I do hope they stay alive long enough for me to... introduce myself.',8897,6,0,0,'blaumeux SAY_BLAU_TAUNT2'),
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(-1533047,'The first kill goes to me! Anyone care to wager?',8898,6,0,0,'blaumeux SAY_BLAU_TAUNT3'),
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(-1533048,'Your life is mine!',8895,1,0,0,'blaumeux SAY_BLAU_SPECIAL'),
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(-1533048,'Your life is mine!',8895,0,0,0,'blaumeux SAY_BLAU_SPECIAL'),
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(-1533049,'Who\'s next?',8894,0,0,0,'blaumeux SAY_BLAU_SLAY'),
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(-1533050,'Tou... che!',8893,0,0,0,'blaumeux SAY_BLAU_DEATH'),
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