* Rework Viscidus explode in Temple of Ahn Qiraj:
- Use proper spells for invisibilty
- Use Spell Scripts when relevant to simplify Viscidus AI script
- Fix suicide trigger threshold
* Clean-up a bit spells enums
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* Use proper aura proc in Viscidus encounter to handle slow down effect on frost damage or shatter on melee damage
* Move hit count for each phase to a dedicated function as ground work for a coming update
Rarius corrected for both effects
- eff0 must be 0
- eff1 set to 10
Will prevent charges wastege in case if summoned out of source radius. (spellfocus)
* Implement reset through spell in C'Thun encounter: use proper spell mechanics to reset C'Thun encounter both in Phase 1 and Phase 2 (excluding weakened phase rotation)
Thanks @Tobschinski for his precious help on the matter
* Script spell 26332 (Summon Mouth Tentacle) used in C'Thun encounter in Temple of Ahn'Qiraj: players affected by Summon Mouth Tentacle spell are teleported to C'Thun stomach area when aura is removed
* Rework Giant Claw Tentacle AI:
- Use proper spells for teleporting when not tanked
- Prevent teleporting if not tanked only for a short time when check timer expires
- Implement spell 26205 (Teleport Giant Hook Tentacle Trigger)
- Fix errors and add proper failure condition
- Use proper GameObject casting for ritual objects now that it's possible to do
Requires pending DB update
* Rework Dark Glare in C'Thun encounter in Temple of Ahn'Qiraj :
- use Spell Script
- Move it to boss script
- Fix spell by preventing conflicting NPC orientation instructions
> Patch 1.10.2 (2006-05-02):
> Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
> Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
Implementation notes:
* These spells have no auras in common, so aura comparision is not used
* Dedicated spell specific will make sure these spells are unique per target, they will compete for single buff slot
* Spell script will prevent Power Infusion from being casted on a target when Arcane Power buff is present
* Rework and/or add phase 2 and 3 of Kel'Thuzad encounter in Naxxramas:
- Remove unused emotes (added in WotLK)
- Fix many timers
- Fix some targets in Kel'Thuzad abilities
- Fix Frost Blast
- Implement Chains of Kel'Thuzad (group mind control)
- Properly summon adds in phase 3
- Add Blood Tap ability for Guardian of Icecrown in phase 3
- Add dispell for Kel'Thuzad in phase 3 if more than 3 Guardians of Icecrown are crowd controlled
- Fix and add emotes