* Improve Four Horsemen encounter in Naxxramas:
- Improve timers
- Add missing say when using special ability for each horsemn
- Refactor script code with a super class for the common horsemen behaviours, using children classes only for the specific ones (different yell/say or targeting logic)
- Fix text type for Lady Blaumeux
* Improve Instructor Razuvious encounter in Naxxramas
- Add missing emote when doing Triumphant Shout (and only when hitting eligible target)
- Rework yells: yell when taunt/engaged by one of his adds, move some yells to the correct place
* Improve Silithid Royalty encounter in Temple of Ahn'Qiraj
- Make all three bugs inherit from a parent class holding shared abilities
- Reset the encounter if one of the bosses is moved out of the room
- Add dummy code for consume mechanics when one of the bosses is defeated (this needs a bit more research)
- Add missing Thrash ability for Lord Kri
- Add missing Knockdown ability for Vem
- Add missing Ravage ability for Princess Yauj
- Rework timers
Sources:
https://youtu.be/YAPjGr56rEchttps://youtu.be/CLbsf2IRKFQhttps://youtu.be/Ypbi9vF15uMhttps://youtu.be/thgjRKT4tyI
* Prophecies from Skeram should be heard in the instance before he is engaged by players
* Clean-up Prophet Skeram texts
* Correct errors in ScriptDev2.sql
- use SWITCH instead of IF whenever possible
- Drop script for NPC 9457 (Horde Defender) as it will be handled in ACID
- Variable naming convention
- Reduce use of iterators
- Simplify code and logic to prevent multiple phases
* Rework Twin Emperors intro in Temple of Ahn'Qiraj
- adjust timers
- make Master's Eye emote readable by players
- add kneel/stand for Emperors
- add missing emotes
- make the intro only happen once
Source used: https://www.youtube.com/watch?v=922TfiTM4LY
* Handle Arcanite Buoy event for quest 8729 (The Wrath of Neptulon):
- drop DBScript support
- add visual GO working only during the event
- spawn Maws, script it and give him movement
This was not supposed to happen in Classic times: players had to find by themselves (or by addon) that they were injected as shown in https://www.youtube.com/watch?v=bJ5eJkujs7Y
All three tables now use same structure. Added comment column to other
two WP tables.
In addition to that, escort entries which spawn in different places are
now able to have different WPs.
Despite adding dbscript column to script_waypoints, it should not be
combined with C++. The sync was done mainly so that in the future we
have only one structure for everything.
Orientation was moved after XYZ for greater clarity.
classic-db note for @Cala
Since you excluded SD2 tables from FullDB file on your last release, when doing more than one deployment, the DB build will fail.
You fix it by adding script_waypoints table create statement to FullDB file without any data.
* Consider the four wolves/worgs in Wolf Master Nandos as a single pack
* Make Wolf Master Nandos engage in combat once the pack is defeated (if not already aggroed)