Implement bridge event in Blackrock Depths

Now two guards will spawn at each end of the bridge and run toward the
player. If not engaged, they will randomly move at the center of the
bridge until instance reset.
Data are from retail.

See: https://github.com/classicdb/database/issues/777

(backported from b622863)
This commit is contained in:
Cala 2015-10-14 22:24:04 +02:00
parent 16cecf9260
commit 0bc5187e5d
4 changed files with 67 additions and 3 deletions

View file

@ -273,6 +273,8 @@ UPDATE gameobject_template SET ScriptName='go_fathom_stone' WHERE entry=177964;
/* BLACKROCK DEPTHS */
DELETE FROM scripted_areatrigger WHERE entry=1526;
INSERT INTO scripted_areatrigger VALUES (1526,'at_ring_of_law');
DELETE FROM scripted_areatrigger WHERE entry=1786;
INSERT INTO scripted_areatrigger VALUES (1786,'at_shadowforge_bridge');
UPDATE instance_template SET ScriptName='instance_blackrock_depths' WHERE map =230;
UPDATE creature_template SET ScriptName='boss_emperor_dagran_thaurissan' WHERE entry=9019;
UPDATE creature_template SET ScriptName='boss_moira_bronzebeard' WHERE entry=8929;
@ -2442,7 +2444,8 @@ INSERT INTO script_texts (entry,content_default,sound,type,language,emote,commen
(-1230034,'You\'ll pay for this insult, $c!',0,0,0,15,'coren direbrew SAY_AGGRO'),
(-1230035,'%s cries out an alarm!',0,2,0,0,'general_angerforge EMOTE_ALARM');
(-1230035,'%s cries out an alarm!',0,2,0,0,'general_angerforge EMOTE_ALARM'),
(-1230043,'You can\'t hide from us. Prepare to burn!',0,1,0,0,'anvilrage guardsman SAY_GUARD_AGGRO');
-- -1 249 000 ONYXIA'S LAIR
INSERT INTO script_texts (entry,content_default,sound,type,language,emote,comment) VALUES