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Implement bridge event in Blackrock Depths
Now two guards will spawn at each end of the bridge and run toward the player. If not engaged, they will randomly move at the center of the bridge until instance reset. Data are from retail. See: https://github.com/classicdb/database/issues/777 (backported from b622863)
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4 changed files with 67 additions and 3 deletions
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@ -273,6 +273,8 @@ UPDATE gameobject_template SET ScriptName='go_fathom_stone' WHERE entry=177964;
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/* BLACKROCK DEPTHS */
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DELETE FROM scripted_areatrigger WHERE entry=1526;
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INSERT INTO scripted_areatrigger VALUES (1526,'at_ring_of_law');
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DELETE FROM scripted_areatrigger WHERE entry=1786;
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INSERT INTO scripted_areatrigger VALUES (1786,'at_shadowforge_bridge');
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UPDATE instance_template SET ScriptName='instance_blackrock_depths' WHERE map =230;
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UPDATE creature_template SET ScriptName='boss_emperor_dagran_thaurissan' WHERE entry=9019;
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UPDATE creature_template SET ScriptName='boss_moira_bronzebeard' WHERE entry=8929;
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@ -2442,7 +2444,8 @@ INSERT INTO script_texts (entry,content_default,sound,type,language,emote,commen
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(-1230034,'You\'ll pay for this insult, $c!',0,0,0,15,'coren direbrew SAY_AGGRO'),
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(-1230035,'%s cries out an alarm!',0,2,0,0,'general_angerforge EMOTE_ALARM');
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(-1230035,'%s cries out an alarm!',0,2,0,0,'general_angerforge EMOTE_ALARM'),
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(-1230043,'You can\'t hide from us. Prepare to burn!',0,1,0,0,'anvilrage guardsman SAY_GUARD_AGGRO');
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-- -1 249 000 ONYXIA'S LAIR
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INSERT INTO script_texts (entry,content_default,sound,type,language,emote,comment) VALUES
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