* Small improvements to Magmus in Blackrock Depths
- Add intro yell when opening the gates leading to Magmus
- Adjust timers of Ironhand Guardians
- Rename variables to new convention
* Improvements for quest 6482 (Freedom to Ruul) in Ashenvale:
* Add missing escort points
* Improve ambushes:
- correct NPC entries
- correct spawn points
- ambusher should aggro on sight, not straight to the escortee
* add missing end event
* Rework and/or add phase 2 and 3 of Kel'Thuzad encounter in Naxxramas:
- Remove unused emotes (added in WotLK)
- Fix many timers
- Fix some targets in Kel'Thuzad abilities
- Fix Frost Blast
- Implement Chains of Kel'Thuzad (group mind control)
- Properly summon adds in phase 3
- Add Blood Tap ability for Guardian of Icecrown in phase 3
- Add dispell for Kel'Thuzad in phase 3 if more than 3 Guardians of Icecrown are crowd controlled
- Fix and add emotes
* Rework Maexxna encounter in Naxxramas:
- fully rewrite the Web Wrap mechanics to its Classic state by using sniffs and videos from original retail. Note that many parts of the mechanics are still guesswork but the result and behaviour is globally far more Blizzlike
- Use dedicated spells to summon Maexxna Spiderlings
- Clean-up timers
- Fix a few targets
- Properly reset stage on wipe
- Remove WotLK emotes
* Rework phase 2 of Thaddius encounter in Naxxramas
- Prevent Thaddius from being stucked if raid wipe in phase 2
- Allow Thaddius to move and follow people
- Activate/Desactivate the tesla GOs when entering phase 2 for better visual, as it should
- Improve Lightning Ball
- Remove WotLK emote
- Fix texts
- Add emote for Tesla Coil when starting phase 2
* Rework phase 1 of Thaddius encounter in Naxxramas:
- Remove emotes only used in WotLK to help players understanding what's happening
- Simplify code for Feugen and Stalagg
- Implement Magnetic Pull mechanic
- Fully redesign the tesla coil mechanic by removing specific code and AI while relying instead on dedicated spells and core systems (spells, targeting, combat/relation management)
- Move encounter reset management to instance script level to prevent unexpected behaviour while reseting
* Global rework of Heigan the Unclean encounter in Naxxramas
- Fix many timers
- Fix taunt yells
- Fix death yell
- Remove WotLK content (skill and emotes)
- Properly implement players teleport (correct logic and spell)
- Full rework of eruption mechanic with use of proper spells and timers
- Fix Heigan movement when switching between ground and plateform
- Properly handle entrance door closure/opening
To do: take care of the eye stalk tunnel
Sources:
Sniffs
https://youtu.be/wcHcHTAGGsohttps://youtu.be/prxuYSeT0AAhttps://youtu.be/x6RSI3Zd-zY
* Improve Four Horsemen encounter in Naxxramas:
- Improve timers
- Add missing say when using special ability for each horsemn
- Refactor script code with a super class for the common horsemen behaviours, using children classes only for the specific ones (different yell/say or targeting logic)
- Fix text type for Lady Blaumeux
* Improve Instructor Razuvious encounter in Naxxramas
- Add missing emote when doing Triumphant Shout (and only when hitting eligible target)
- Rework yells: yell when taunt/engaged by one of his adds, move some yells to the correct place
* Improve Silithid Royalty encounter in Temple of Ahn'Qiraj
- Make all three bugs inherit from a parent class holding shared abilities
- Reset the encounter if one of the bosses is moved out of the room
- Add dummy code for consume mechanics when one of the bosses is defeated (this needs a bit more research)
- Add missing Thrash ability for Lord Kri
- Add missing Knockdown ability for Vem
- Add missing Ravage ability for Princess Yauj
- Rework timers
Sources:
https://youtu.be/YAPjGr56rEchttps://youtu.be/CLbsf2IRKFQhttps://youtu.be/Ypbi9vF15uMhttps://youtu.be/thgjRKT4tyI
* Prophecies from Skeram should be heard in the instance before he is engaged by players
* Clean-up Prophet Skeram texts
* Correct errors in ScriptDev2.sql