SD2 Implementation for 10985.
All the scripting for the RP battle in front of BT and the quest event.
Outline of how the quest plays out:
- If player has the quest, a dialog appears from Xi'ri that triggers the event.
- Xi'ri emotes, and waits and channels a long spell. Then all the aldor/scryer forces charge forward.
- If Doomwalker is spawned, all the illidari will be dead, the Aldor/Scryer will acknowledge doomwalker and keep moving, or stay and run around like idiots
- 6 Shadowlords spawn and shortly after Vagath as well
- If the player/NPCs bring Vagath down to 1% hp, Akama and Maiev spawn and run in. Vagath will not die until Akama is closer
- If Vagath is NOT brought to 1%, and instead kills all the NPCs and gets to the end of his path, he THEN triggers Akama and friends to spawn.
- Once Vagath is killed he yells, triggering a response from Akama, and Maiev to stealth away
- If akama is not in combat he responds immediately, otherwise he waits until out of combat
- Once akama reaches the wall the quest credit is given out
Very complicated, and took a long time because none of the BT RP battle was implemented. Hope players enjoy
This was not supposed to happen in Classic times: players had to find by themselves (or by addon) that they were injected as shown in https://www.youtube.com/watch?v=bJ5eJkujs7Y
Known remaining issues:
- Shadow Sear spell targeting may be wrong
- Fel Orc Converts should return home after Death Coil
- Both forms of Shadow Fissure don't do any damage still
Scripting for quest 10707, The Atamal Terrace
- Soulstealers stay in combat once engaged despite never moving or attacking
- Event only resets if all players are dead, have left the area (100 distance check) or were dropped from threatlist due to spells like Vanish or Feign Death
- Soulstealers do not respawn, a player can begin and finish the event with any amount of soulstealers alive
- I've tested every edge case I can think of and nothing seems to bug the event in a way where it fails to reset when it should
KNOWN ISSUES:
- When Deathwail is in the air, he hurls fireballs down which explode and leave fire behind, the fire is a GO and should damage the player if they stand in it, but it does not
go = 185133
spell = 38368
- The despawning and respawning of the Heart of Fury's game object seems like it does not always work right (done in SD2)
- The fel fire attack (38312) from deathwail should summon an invisible NPC called Fel Fire Summoner (22121) but it isn't. I added a line in the SD2 to summon the npc, if this is fixed that should be removed
- I'm not certain that the soulstealers should be able to respawn while deathwail is alive on the ground, if they do, they will not bug out, however
- I added linking so if any of the soulstealers respawns, the Heart of Fury visual NPC respawns so their channel spell doesn't break but it seems only the linking with the soulstealer with the highest GUID works
- The Shadowmoon Retainer adds' movement isn't perfect but I did pull their spawn coords from sniff
- VERY MINOR: The heart of fury visual NPC blocks the player's cursor and I think it shouldn't. The npc is not selectable but if you try to hover over the heart of fury GO you won't see its name tooltip box show up
- Potential: Deathwail has a 5 minute despawn timer once he descends that ticks even while he is in combat. I'm not sure this is the correct way to do this especially considering soulstealers can respawn while he is still alive (5 min respawn)
Slam period of not doing anything is changed from serverside script to stun spell Looking Around
Cave in now no longer uses cumulative timers, its now static timer and much lower
Spells now fully utilize their GCD values. If Qingle didnt add Hurtful Strike primer script, it would not work (good catch).
Fixed aggro text typo. Maybe addons will respond better now.
* Port Arcatraz Defender AI from ACID to SD2 (no longer casts kill spell on players)
* Protean Horrors will now stop spawning when Warders are killed
* Protean Nightmares will now stop spawning when Defenders are killed
* Implemented dummy for Shoot Arcane Explosion Arrow 36327