* Rework phase 2 of Thaddius encounter in Naxxramas
- Prevent Thaddius from being stucked if raid wipe in phase 2
- Allow Thaddius to move and follow people
- Activate/Desactivate the tesla GOs when entering phase 2 for better visual, as it should
- Improve Lightning Ball
- Remove WotLK emote
- Fix texts
- Add emote for Tesla Coil when starting phase 2
* Rework phase 1 of Thaddius encounter in Naxxramas:
- Remove emotes only used in WotLK to help players understanding what's happening
- Simplify code for Feugen and Stalagg
- Implement Magnetic Pull mechanic
- Fully redesign the tesla coil mechanic by removing specific code and AI while relying instead on dedicated spells and core systems (spells, targeting, combat/relation management)
- Move encounter reset management to instance script level to prevent unexpected behaviour while reseting
* Global rework of Heigan the Unclean encounter in Naxxramas
- Fix many timers
- Fix taunt yells
- Fix death yell
- Remove WotLK content (skill and emotes)
- Properly implement players teleport (correct logic and spell)
- Full rework of eruption mechanic with use of proper spells and timers
- Fix Heigan movement when switching between ground and plateform
- Properly handle entrance door closure/opening
To do: take care of the eye stalk tunnel
Sources:
Sniffs
https://youtu.be/wcHcHTAGGsohttps://youtu.be/prxuYSeT0AAhttps://youtu.be/x6RSI3Zd-zY
* Improve Four Horsemen encounter in Naxxramas:
- Improve timers
- Add missing say when using special ability for each horsemn
- Refactor script code with a super class for the common horsemen behaviours, using children classes only for the specific ones (different yell/say or targeting logic)
- Fix text type for Lady Blaumeux
* Improve Instructor Razuvious encounter in Naxxramas
- Add missing emote when doing Triumphant Shout (and only when hitting eligible target)
- Rework yells: yell when taunt/engaged by one of his adds, move some yells to the correct place
* Improve Silithid Royalty encounter in Temple of Ahn'Qiraj
- Make all three bugs inherit from a parent class holding shared abilities
- Reset the encounter if one of the bosses is moved out of the room
- Add dummy code for consume mechanics when one of the bosses is defeated (this needs a bit more research)
- Add missing Thrash ability for Lord Kri
- Add missing Knockdown ability for Vem
- Add missing Ravage ability for Princess Yauj
- Rework timers
Sources:
https://youtu.be/YAPjGr56rEchttps://youtu.be/CLbsf2IRKFQhttps://youtu.be/Ypbi9vF15uMhttps://youtu.be/thgjRKT4tyI
* Prophecies from Skeram should be heard in the instance before he is engaged by players
* Clean-up Prophet Skeram texts
* Correct errors in ScriptDev2.sql
- use SWITCH instead of IF whenever possible
- Drop script for NPC 9457 (Horde Defender) as it will be handled in ACID
- Variable naming convention
- Reduce use of iterators
- Simplify code and logic to prevent multiple phases
* Rework Twin Emperors intro in Temple of Ahn'Qiraj
- adjust timers
- make Master's Eye emote readable by players
- add kneel/stand for Emperors
- add missing emotes
- make the intro only happen once
Source used: https://www.youtube.com/watch?v=922TfiTM4LY