* Full rework of Chromaggus breaths:
- now use proper spell mechanics in core
- breath selection spell effect is moved to core
- implement events for breaths in instance script so the breath
selection lasts for all the instance duration. This will prevent
breaths to be rerolled in case of hard reset of the instance
- implement breath laterality (Chromaggus has two heads...)
* Fix enrage timer
* Fix a specific case where mutated players can receive the last brood
affliction when there are less than 15 eligible targets
The way to summon Nexus-Prince Razaan c.21057 (needed for quests q.10675 and q.10867) is like this:
* The three types of Ethereals in Razaan's Landing summon a Deadsoul Orb when killed. These Orbs fly to get absorbed by an ethereal pillar. The pillar itself will show a progress bar of sorts. When 5 orbs are lit up the Nexus-Prince will start spawning.
* Failure conditions: If no soul is absorbed within 5 minutes then one orb on the pillar will go out. If still no souls have been absorbed after 1 more minute then all progress will be wiped and you have to start over.
* Suppression Devices will no longer spawn once Broodlord Lashlayer is
defeated
* Add visual effect for Suppression Devices. Partial implementation:
see comments in code for more details
* Add support for epic quest 8730 (Nefarius's Corruption) in BWL for the epic quest chain "The Scepter of the Shifting Sands". Texts are ok but timers are guesswork using a timeline scaled from similar time run event (Stratholme Baron run)
* Differentiate tank and caster version of Burning Adrenaline in Vaelastrasz encounter (thanks @Tobschinski for the info). Spell 24701 (Burning Adrenaline - threat reduction) should probably be triggered in core based on this but we don't have proof to backup that
Sources used:
- https://wow.gamepedia.com/Quest:Nefarius%27s_Corruption
- http://www.wowhead.com/quest=8730/nefariuss-corruption#comments
* Give NPC Orb Controller more control over things during the event. Sniffs show it is source and target for many spells in the encounter. Thanks @Tobschinski the Almighty Fish for his precious data. Many visuals and two cases of event reset/failure are now working properly
* Use proper healing spell for Razorgore in transition before the last phase
* Fix an exploit where players were able to kill Razorgore while bypassing most of the event and not even registering it, making it farmable at will
* Add end event for quest 1324 (The Missing Diplomat part 16). This is based on research and commits made by @qprquo and @kampeador
(based on 8e44ff736b)
- Remove summoning hackfixing and use dedicated spell
- Add SD2 script for Zulian Prowler
- Have the summoned prowlers stealthed and walk
towards the shield on the wall at the
back of the room and not just
attack at random.
(http://wowwiki.wikia.com/wiki/High_Priestess_Arlokk?oldid=338263)
Should start exploding around 40%, not 50%. (Dungeon Companion info)
They should also do an emote when start blowing up. (https://youtu.be/UAuscPlh8yw?t=5m20s)
* Add support for Onyxia Eggs: Onyxian Whelp will now spawn from the
eggs when players enter the tunnels. Prepare for $@& Minus 50 DKP!!!
* Rework timer of Bellowing Roar
* Onyxia will yell when players try to lure her out of her lair. Dirty
cowards.
* Add support for the respawning of Onyxian Warders in the corridor
while fighting Onyxia to prevent players from hiding there from the whelps.
Tss, tss... cooowaaaards...
* Complete rework of Onyxian Whelps summoning in Phase 2. Now Blizzlike
in the gameplay, probably still not Blizzlike in the implementation
Sources:
- https://www.youtube.com/watch?v=BOKlXklfzzE
- http://www.youtube.com/watch?v=ziPQ8ukpuLA
- https://www.youtube.com/watch?v=vFAUEId4PQg
(based on 844460bc75)
•InstallFullDB.sh ... adds scriptdev2.sql after all DB updates, so using DB update for scripted_areatriggers is not a good option. - Fixed
•Also - Cleanup for /* AREATRIGGER */ - we dont need to use delete/insert if TRUNCATE scripted_areatrigger is used before.
•Cala;s update for UBRS implemented
* More flavour to the encounter:
- Lord Victor Nefarius and Warchief Rend Blackhand will now randomly
yell during the encounter
- Make Lord Victor Nefarius walk back and forth while Gyth and Rend are
preparing
(based on ad8d124a2b)
* Three Blackhand Elite will now meet their doom as they should...
* The Beast will now start roaming when a player comes close to it.
(based on commit 806a7883c5)
- Correct text yelled for Magma Blast
- Add C++11 beauty, thanks @evil-at-wow
- Replace Elemental Fire by proper aura proc mechanics, thanks
@Tobschinski
Peons will chop at the trees, not their piles, and will sleep at their
spawns.
It is no longer possible to hit awake peons.
Peons are now playing sounds as they should & using the correct classic
text.
Meant to go together with https://github.com/cmangos/classic-db/pull/18
Signed-off-by: Cala <calaftp@free.fr>
* Now every player is able to enjoy the same privilege that warlocks by
having a beautiful and so useful felhound as a pet. Players can use
their new shiny felhound to track giants' poop. And if the felhound
does not find some poop, it will growl at its owner to show its
disapproval. Go find some poop y yourself. I mean asharite crystal.
RTFM: http://www.wowhead.com/item=10832
(based on 571b64a409)
Signed-off-by: Cala <calaftp@free.fr>