cyphesis/tests/rules/simulation/ContainedVisibilityPropertyIntegration.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "../../TestBase.h"
#include "../../TestEntity.h"
#include "rules/simulation/ContainedVisibilityProperty.h"
#include "common/TypeNode.h"
int main()
{
struct Test : public Cyphesis::TestBase
{
Ref<TestEntity> m_char1;
Test()
{
ADD_TEST(Test::test_copy)
ADD_TEST(Test::test_apply)
}
void setup()
{
m_char1 = new TestEntity(1);
}
void teardown()
{
m_char1.reset();
}
void test_copy()
{
auto prop = std::make_unique<ContainedVisibilityProperty>();
auto copy = prop->copy();
ASSERT_NOT_NULL(copy);
ASSERT_NOT_NULL(dynamic_cast<ContainedVisibilityProperty*>(copy));
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delete copy;
}
void test_apply()
{
auto prop = std::make_unique<ContainedVisibilityProperty>();
prop->set(1);
auto setProp = m_char1->setProperty(ContainedVisibilityProperty::property_name, std::move(prop));
m_char1->applyProperty(ContainedVisibilityProperty::property_name, *setProp);
ASSERT_TRUE(m_char1->hasFlags(entity_contained_visible));
}
} t;
return t.run();
}
// stubs
#include "../../stubs/common/stubProperty.h"
#include "rules/AtlasProperties.h"
#include "rules/Domain.h"
#include "rules/Script.h"
#include "common/log.h"
#include "common/PropertyManager.h"
#include "rules/simulation/DomainProperty.h"
#include "../../stubs/common/stubcustom.h"
#include "../../stubs/rules/stubDomain.h"
#include "../../stubs/rules/simulation/stubDomainProperty.h"
#include "../../stubs/common/stubVariable.h"
#include "../../stubs/common/stubMonitors.h"
#include "../../stubs/common/stubTypeNode.h"
void addToEntity(const Point3D& p, std::vector<double>& vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
#include "../../stubs/rules/simulation/stubBaseWorld.h"
#include "../../stubs/rules/stubScript.h"
#include "../../stubs/rules/stubLocation.h"
#include "../../stubs/rules/stubAtlasProperties.h"
#include "../../stubs/common/stubPropertyManager.h"
#include "../../stubs/common/stubLink.h"
#include "../../stubs/common/stubRouter.h"
#include "../../stubs/common/stubid.h"
#include "../../stubs/common/stublog.h"
#include "../../stubs/rules/stubModifier.h"
#include "../../stubs/rules/stubPhysicalProperties.h"