cyphesis/client/ObserverClient.h

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
#ifndef CLIENT_OBSERVER_CLIENT_H
#define CLIENT_OBSERVER_CLIENT_H
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
#include "BaseClient.h"
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
#include "ClientConnection.h"
/// \brief Class for the core of a client that connects to a server,
/// initialises the world and observes what occurs.
///
/// In fact the observation code has not yet been implemented, and this
/// client is mainly used to handle world initialisation.
class ObserverClient : public BaseClient {
protected:
std::string m_server;
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
public:
ObserverClient();
virtual ~ObserverClient();
void setServer(const std::string & server) {
m_server = server;
}
2011-11-30 19:26:50 +00:00
int setup(const std::string & account = "",
const std::string & password = "",
const std::string & avatar = "creator");
int teardown();
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
void idle();
};
#endif // CLIENT_OBSERVER_CLIENT_H