cyphesis/common/PropertyInstanceState.h

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/*
Copyright (C) 2015 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef RULESETS_PROPERTYINSTANCESTATE_H_
#define RULESETS_PROPERTYINSTANCESTATE_H_
#include <unordered_map>
#include <cassert>
class LocatedEntity;
/**
* @brief Handles entity specific property state.
*
* In some cases you want to save instance state per entity. Often in those cases you can store
* it in some member directly on the entity. But sometimes you don't want to bloat the entity with
* fields for seldom used properties. In those cases this class becomes useful.
* An instance is meant to be used as a static field of the property. When the property is installed
* on the entity addState should be called, and when it's removed removeState must be called.
* Failing to call removeState properly will lead to an assert error on shutdown.
*/
template <typename T>
class PropertyInstanceState {
private:
std::unordered_map<const LocatedEntity*, T*> mStates;
public:
~PropertyInstanceState() {
//When an instance of this is destroyed, all entities should already have deregistered themselves from it.
assert(mStates.empty());
}
/**
* Adds a new state for the specified entity.
* @param entity An entity.
* @param state A new state instance.
*/
void addState(const LocatedEntity* entity, T* state) {
mStates.insert(std::make_pair(entity, state));
}
/**
* Gets the state for the supplied entity.
* @param entity An entity.
* @return The registered state, or null.
*/
T* getState(const LocatedEntity* entity) const {
auto I = mStates.find(entity);
if (I != mStates.end()) {
return I->second;
}
return nullptr;
}
/**
* Removes the state for the supplied entity.
*
* Calling this will delete the state instance.
* @param entity An entity.
*/
void removeState(const LocatedEntity* entity) {
auto I = mStates.find(entity);
if (I != mStates.end()) {
delete I->second;
mStates.erase(I);
}
}
/**
* Replaces the existing state registered for the entity with a new state.
*
* The existing state instance will be deleted.
* @param entity An entity.
* @param state A new state.
*/
void replaceState(const LocatedEntity* entity, T* state) {
auto I = mStates.find(entity);
if (I != mStates.end()) {
delete I->second;
I->second = state;
}
}
};
#endif /* RULESETS_PROPERTYINSTANCESTATE_H_ */