2007-10-18 16:25:34 +00:00
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|
|
<atlas>
|
|
|
|
|
|
|
|
|
|
<map>
|
|
|
|
|
<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
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|
<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
|
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|
<float>0</float>
|
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<float>0.25</float>
|
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<float>0.25</float>
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<float>2</float>
|
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|
|
</list>
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<string name="visibility">public</string>
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</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
<map name="decays">
|
|
|
|
|
<string name="default">skull</string>
|
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<string name="visibility">public</string>
|
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|
</map>
|
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|
<map name="mass">
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<float name="default">50</float>
|
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<string name="visibility">public</string>
|
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|
</map>
|
|
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|
</map>
|
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<string name="id">goblin</string>
|
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|
<string name="objtype">class</string>
|
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<list name="parents">
|
2008-09-12 13:57:39 +00:00
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<string>mobile</string>
|
2007-10-18 16:25:34 +00:00
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</list>
|
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<int name="playable">1</int>
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</map>
|
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<map>
|
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<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
|
|
|
|
|
<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
|
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<float>0.25</float>
|
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<float>0.25</float>
|
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<float>2</float>
|
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</list>
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<string name="visibility">public</string>
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</map>
|
2007-10-18 16:25:34 +00:00
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|
|
</map>
|
|
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|
<string name="id">lych</string>
|
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<string name="objtype">class</string>
|
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<list name="parents">
|
2008-09-12 13:57:39 +00:00
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<string>mobile</string>
|
2007-10-18 16:25:34 +00:00
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</list>
|
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</map>
|
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<map>
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<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
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|
<map name="bbox">
|
|
|
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|
<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
|
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<float>0.25</float>
|
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|
|
<float>0.25</float>
|
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|
|
<float>2</float>
|
|
|
|
|
</list>
|
|
|
|
|
<string name="visibility">public</string>
|
|
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</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
<map name="decays">
|
|
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|
<string name="default">skull</string>
|
|
|
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|
<string name="visibility">public</string>
|
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</map>
|
2008-09-08 20:50:04 +00:00
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<map name="sex">
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<string name="default">male</string>
|
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<string name="visibility">public</string>
|
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</map>
|
2007-10-18 16:25:34 +00:00
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</map>
|
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<string name="id">marshall</string>
|
|
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|
<string name="objtype">class</string>
|
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|
<list name="parents">
|
2008-09-12 13:57:39 +00:00
|
|
|
<string>mobile</string>
|
2007-10-18 16:25:34 +00:00
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</list>
|
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</map>
|
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|
|
|
<map>
|
|
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|
<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
|
|
|
|
|
<list name="default">
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>0</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>2</float>
|
|
|
|
|
</list>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
<map name="decays">
|
|
|
|
|
<string name="default">skull</string>
|
|
|
|
|
<string name="visibility">public</string>
|
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</map>
|
2008-09-08 20:50:04 +00:00
|
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<map name="sex">
|
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|
<string name="default">female</string>
|
|
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|
<string name="visibility">public</string>
|
|
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|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
</map>
|
|
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|
|
<string name="id">mercenary</string>
|
|
|
|
|
<string name="objtype">class</string>
|
|
|
|
|
<list name="parents">
|
2008-09-12 13:57:39 +00:00
|
|
|
<string>mobile</string>
|
2007-10-18 16:25:34 +00:00
|
|
|
</list>
|
|
|
|
|
</map>
|
|
|
|
|
|
2007-10-18 20:49:03 +00:00
|
|
|
<map>
|
|
|
|
|
<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
|
|
|
|
|
<list name="default">
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>0</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>2</float>
|
|
|
|
|
</list>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2007-10-18 20:49:03 +00:00
|
|
|
<map name="decays">
|
|
|
|
|
<string name="default">skull</string>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2008-09-08 20:50:04 +00:00
|
|
|
<map name="sex">
|
|
|
|
|
<string name="default">male</string>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2007-10-18 20:49:03 +00:00
|
|
|
</map>
|
|
|
|
|
<string name="id">merchant</string>
|
|
|
|
|
<string name="objtype">class</string>
|
|
|
|
|
<list name="parents">
|
2008-09-12 13:57:39 +00:00
|
|
|
<string>mobile</string>
|
2007-10-18 20:49:03 +00:00
|
|
|
</list>
|
|
|
|
|
</map>
|
|
|
|
|
|
2007-10-18 16:25:34 +00:00
|
|
|
<map>
|
|
|
|
|
<map name="attributes">
|
2009-11-01 20:52:34 +00:00
|
|
|
<map name="agility">
|
|
|
|
|
<float name="default">0.3</float>
|
|
|
|
|
<string name="visibility">private</string>
|
|
|
|
|
</map>
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
|
|
|
|
|
<list name="default">
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>0</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>2</float>
|
|
|
|
|
</list>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2009-11-01 20:52:34 +00:00
|
|
|
<map name="mind">
|
2011-12-15 18:33:32 +00:00
|
|
|
<map name="default">
|
|
|
|
|
<string name="language">python</string>
|
2011-12-15 20:10:19 +00:00
|
|
|
<string name="name">mind.NPCMind.NPCMind</string>
|
2011-12-15 18:33:32 +00:00
|
|
|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
<string name="visibility">private</string>
|
|
|
|
|
</map>
|
2008-11-10 22:23:25 +00:00
|
|
|
<map name="stamina">
|
2009-11-01 20:52:34 +00:00
|
|
|
<float name="default">1</float>
|
2008-11-10 22:23:25 +00:00
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2009-11-01 20:52:34 +00:00
|
|
|
<map name="strength">
|
2007-10-18 16:25:34 +00:00
|
|
|
<float name="default">0.3</float>
|
|
|
|
|
<string name="visibility">private</string>
|
|
|
|
|
</map>
|
2013-03-01 21:52:09 +00:00
|
|
|
<map name="ticks">
|
2008-09-13 Al Riddoch <alriddoch@googlemail.com>
* data/basic.xml, data/characters.xml, data/mason.xml: Add tick
properties to a bunch of entity classes so they no longer need
a setup operation to get them going.
* rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/elements/Fire.py,
rulesets/mason/world/objects/plants/seeds/Apple.py: Remove setup
handlers from a bunch of scripts as it is now handled by
properties.
* data/buildings.xml: Add setup property to entity classes which
really need a setup op at startup.
* client/BaseClient.cpp: Send a look when creating the avatar, so
that notifications get back without the need for a special case.
* common/op_switch.h, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, server/WorldRouter.cpp:
Remove the setup operation sent to all entities on startup by
default. Get rid of some special cases that depended on it.
* rulesets/InternalProperties.cpp, rulesets/InternalProperties.h:
Make the tick property schedule the operation on apply(), and
use the property value as the time to schedule it.
2008-09-13 18:02:08 +00:00
|
|
|
<float name="default">0</float>
|
2008-09-12 13:57:39 +00:00
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
</map>
|
|
|
|
|
<string name="id">mobile</string>
|
|
|
|
|
<string name="objtype">class</string>
|
|
|
|
|
<list name="parents">
|
|
|
|
|
<string>character</string>
|
|
|
|
|
</list>
|
|
|
|
|
</map>
|
|
|
|
|
|
|
|
|
|
<map>
|
|
|
|
|
<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
|
|
|
|
|
<list name="default">
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>0</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>2</float>
|
|
|
|
|
</list>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
<map name="decays">
|
|
|
|
|
<string name="default">skull</string>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
|
|
|
|
<map name="guise">
|
|
|
|
|
<map name="default">
|
|
|
|
|
<map name="material">
|
|
|
|
|
<string name="dress">ragged</string>
|
|
|
|
|
<string name="head">simon</string>
|
|
|
|
|
<string name="pants">ragged</string>
|
|
|
|
|
</map>
|
|
|
|
|
<map name="mesh">
|
|
|
|
|
<string name="dress">2</string>
|
|
|
|
|
<string name="head">1</string>
|
|
|
|
|
<string name="pants">1</string>
|
|
|
|
|
</map>
|
|
|
|
|
</map>
|
|
|
|
|
</map>
|
2007-12-03 Al Riddoch <alriddoch@zepler.org>
* data/animals.xml: Give all the animals BIOMASS.
* data/characters.xml: Add mass to some character classes that were
missing it.
* rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Plant.cpp, rulesets/Statistics.cpp,
rulesets/World.cpp, server/CorePropertyManager.cpp,
server/Persistor.cpp, server/Persistor_impl.h,
server/Restorer_impl.h: Remove the hard coded mass property from
Entity.
* rulesets/mason/world/statistics/Statistics.py: Fix scripts which
assume entities will have mass.
2007-12-03 23:18:51 +00:00
|
|
|
<map name="mass">
|
|
|
|
|
<float name="default">60</float>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2008-09-08 20:50:04 +00:00
|
|
|
<map name="sex">
|
|
|
|
|
<string name="default">male</string>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2008-11-30 01:03:26 +00:00
|
|
|
<map name="statistics">
|
|
|
|
|
<map name="default">
|
|
|
|
|
<float name="attack">25</float>
|
|
|
|
|
<float name="defend">21</float>
|
2009-11-01 20:52:34 +00:00
|
|
|
<float name="strength">23</float>
|
2008-11-30 01:03:26 +00:00
|
|
|
</map>
|
|
|
|
|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
</map>
|
|
|
|
|
<string name="id">settler</string>
|
|
|
|
|
<string name="objtype">class</string>
|
|
|
|
|
<list name="parents">
|
|
|
|
|
<string>mobile</string>
|
|
|
|
|
</list>
|
|
|
|
|
<int name="playable">1</int>
|
|
|
|
|
</map>
|
|
|
|
|
|
|
|
|
|
<map>
|
|
|
|
|
<map name="attributes">
|
2008-09-09 18:08:20 +00:00
|
|
|
<map name="bbox">
|
|
|
|
|
<list name="default">
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>-0.25</float>
|
|
|
|
|
<float>0</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>0.25</float>
|
|
|
|
|
<float>2</float>
|
|
|
|
|
</list>
|
|
|
|
|
<string name="visibility">public</string>
|
|
|
|
|
</map>
|
2007-10-18 16:25:34 +00:00
|
|
|
</map>
|
|
|
|
|
<string name="id">skeleton</string>
|
|
|
|
|
<string name="objtype">class</string>
|
|
|
|
|
<list name="parents">
|
2008-09-12 13:57:39 +00:00
|
|
|
<string>mobile</string>
|
2007-10-18 16:25:34 +00:00
|
|
|
</list>
|
|
|
|
|
<int name="playable">1</int>
|
|
|
|
|
<map name="script">
|
|
|
|
|
<string name="language">python</string>
|
2008-08-27 16:42:38 +00:00
|
|
|
<string name="name">world.objects.undead.Skeleton.Skeleton</string>
|
2007-10-18 16:25:34 +00:00
|
|
|
</map>
|
|
|
|
|
</map>
|
|
|
|
|
|
|
|
|
|
</atlas>
|