2016-06-17 22:25:38 +02:00
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/*
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Copyright (C) 2014 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "InventoryDomain.h"
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#include "OutfitProperty.h"
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#include "EntityProperty.h"
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#include "LocatedEntity.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/const.h"
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#include "common/Unseen.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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#include <iostream>
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#include <unordered_set>
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static const bool debug_flag = true;
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Appearance;
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using Atlas::Objects::Operation::Disappearance;
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using Atlas::Objects::Operation::Unseen;
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InventoryDomain::InventoryDomain(LocatedEntity& entity) :
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Domain(entity)
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{
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entity.makeContainer();
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}
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InventoryDomain::~InventoryDomain()
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{
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}
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2016-06-26 15:48:04 +02:00
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float InventoryDomain::constrainHeight(LocatedEntity& entity, LocatedEntity * parent, const Point3D & pos, const std::string & mode)
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2016-06-17 22:25:38 +02:00
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{
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//Nothing can move
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return 0.0f;
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}
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void InventoryDomain::tick(double t)
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{
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}
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bool InventoryDomain::isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const
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{
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//If the observing entity is the same as the one the domain belongs to it can see everything.
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if (&observingEntity == &m_entity) {
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return true;
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}
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//Entities can only be seen by outside observers if they are outfitted or wielded.
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const OutfitProperty* outfitProperty = m_entity.getPropertyClass<OutfitProperty>("outfit");
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if (outfitProperty) {
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for (auto& entry : outfitProperty->data()) {
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auto outfittedEntity = entry.second.get();
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if (outfittedEntity && outfittedEntity == &observedEntity) {
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return true;
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}
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}
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}
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//If the entity isn't outfitted, perhaps it's wielded?
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const EntityProperty* rightHandWieldProperty = m_entity.getPropertyClass<EntityProperty>("right_hand_wield");
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if (rightHandWieldProperty) {
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auto entity = rightHandWieldProperty->data().get();
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if (entity && entity == &observedEntity) {
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return true;
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}
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}
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return false;
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}
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void InventoryDomain::processVisibilityForMovedEntity(const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res)
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{
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if (m_entity.m_contains) {
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std::vector<LocatedEntity*> visibleEntities;
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std::unordered_set<int> outfitted;
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LocatedEntity* rightHandWieldedEntity = nullptr;
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const OutfitProperty* outfitProperty = m_entity.getPropertyClass<OutfitProperty>("outfit");
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if (outfitProperty) {
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for (auto& entry : outfitProperty->data()) {
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outfitted.insert(entry.second->getIntId());
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}
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}
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const EntityProperty* rightHandWieldProperty = m_entity.getPropertyClass<EntityProperty>("right_hand_wield");
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if (rightHandWieldProperty) {
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rightHandWieldedEntity = rightHandWieldProperty->data().get();
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}
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for (auto childEntity : *m_entity.m_contains) {
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if (childEntity == rightHandWieldedEntity) {
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visibleEntities.push_back(childEntity);
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} else if (outfitted.find(childEntity->getIntId()) != outfitted.end()) {
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visibleEntities.push_back(childEntity);
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}
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}
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std::set<std::string> newVisibleEntities;
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for (auto visibleEntity : visibleEntities) {
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if (m_lastVisibleEntities.find(visibleEntity->getId()) == m_lastVisibleEntities.end()) {
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Anonymous ent;
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ent->setId(visibleEntity->getId());
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ent->setStamp(visibleEntity->getSeq());
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Appearance d;
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d->setArgs1(ent);
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res.push_back(d);
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} else {
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m_lastVisibleEntities.erase(visibleEntity->getId());
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}
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newVisibleEntities.insert(visibleEntity->getId());
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}
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for (auto entityId : m_lastVisibleEntities) {
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Anonymous ent;
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ent->setId(entityId);
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Disappearance d;
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d->setArgs1(ent);
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res.push_back(d);
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}
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m_lastVisibleEntities = std::move(newVisibleEntities);
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}
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}
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void InventoryDomain::processDisappearanceOfEntity(const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res)
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{
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}
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float InventoryDomain::checkCollision(LocatedEntity& entity, CollisionData& collisionData)
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{
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//Nothing can move
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return consts::move_tick;
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}
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