cyphesis/rulesets/mind/AwarenessStoreProvider.cpp

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/*
Copyright (C) 2015 erik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "AwarenessStoreProvider.h"
#include "common/TypeNode.h"
#include "common/log.h"
#include "common/debug.h"
#include "rulesets/BBoxProperty.h"
#include <wfmath/point.h>
#include <wfmath/ball.h>
static const bool debug_flag = true;
AwarenessStoreProvider::AwarenessStoreProvider(IHeightProvider& heightProvider)
: m_heightProvider(heightProvider)
{
// TODO Auto-generated constructor stub
}
AwarenessStoreProvider::~AwarenessStoreProvider()
{
}
AwarenessStore& AwarenessStoreProvider::getStore(const TypeNode* type, int tileSize)
{
auto I = m_awarenessStores.find(type->name());
if (I != m_awarenessStores.end()) {
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debug_print("Reusing awareness store for type " << type->name() << ".");
return I->second;
}
float agentHeight = 2;
float agentRadius = 0.4;
auto propertyI = type->defaults().find("bbox");
if (propertyI != type->defaults().end()) {
const PropertyBase* propBase = propertyI->second;
const BBoxProperty* bboxProp = static_cast<const BBoxProperty*>(propBase);
const auto& bbox = bboxProp->data();
agentHeight = bbox.highCorner().z() - bbox.lowCorner().z();
WFMath::AxisBox<2> agent2dBbox(WFMath::Point<2>(bbox.lowCorner().x(), bbox.lowCorner().y()), WFMath::Point<2>(bbox.highCorner().x(), bbox.highCorner().y()));
agentRadius = std::max(0.2f, agent2dBbox.boundingSphere().radius()); //Don't make the radius smaller than 0.2 meters, to avoid too many cells
}
return m_awarenessStores.emplace(type->name(), AwarenessStore(agentRadius, agentHeight, m_heightProvider, tileSize)).first->second;
}