cyphesis/server/CorePropertyManager.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_CORE_PROPERTY_MANAGER_H
#define SERVER_CORE_PROPERTY_MANAGER_H
#include "common/PropertyManager.h"
/// \brief Property manager for the core server. Handles assigning properties
/// to entity instances in the world.
class CorePropertyManager : public PropertyManager {
private:
template<typename T>
void installBaseProperty(const std::string & type_name,
const std::string & parent);
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template<class PropertyT>
void installProperty(const std::string & type_name,
const std::string & parent);
template<class PropertyT>
void installProperty(const std::string & parent);
template<class PropertyT>
void installProperty();
public:
CorePropertyManager();
virtual ~CorePropertyManager();
virtual PropertyBase * addProperty(const std::string & name, int type);
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virtual int installFactory(const std::string & type_name,
const Atlas::Objects::Root & type_desc,
PropertyKit * factory);
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friend class CorePropertyManagertest;
};
#endif // SERVER_CORE_PROPERTY_MANAGER_H