2006-01-19 13:53:24 +00:00
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/opt/worldforge/share/cyphesis/rulesets/mason/world/tasks/Combat.py line 114,
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res.append(attacker.mind2body(self.face(attacker, defender)))
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This line fails because self.face return nothing if two characters are in
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exactly the same place.
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2005-12-21 01:14:59 +00:00
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Pig merchant seems to get things wrong when he runs out of pigs.
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2005-12-23 02:09:02 +00:00
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- unable to reproduce
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2005-12-21 01:14:59 +00:00
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2003-12-22 15:16:53 +00:00
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If client specifies pure vertical movement for its own avatar, the resulting
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direction vector is zero once the vertical component has been negated,
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meaning that the code that handles it can abort().
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2003-01-12 03:21:54 +00:00
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Persistence and other words with the same root are incorrectly spelt
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Persistance throughout.
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2002-09-08 21:39:25 +00:00
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2002-05-14 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Connection.cpp: Switched to using
USERNAME of accounts rather that ID for login and account creation.
Toughened up the connection code, so invalid login/create ops
are handled.
* server/Connection.h: Removed unused getObject method.
* rulesets/Character.cpp, rulesets/Character.h: Get rid of
inefficiency handling ops from internal and external mind. Fix
leak of some ops.
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
Add method for getting a new serialno.
* rulesets/Thing.cpp, rulesets/Thing.h, server/WorldRouter.cpp:
Set refno on ops as they come back from entities. Set serialnos
on same ops at the same time, but do not set serialnos
on ops that come in from elsewhere, as those are now handled at
source.
* rulesets/Creator.cpp, rulesets/Character.cpp:
Ensure that ops from external client preserve their serialno,
and assign new serialnos to other ops created at the same time.
2002-05-14 19:17:52 +00:00
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Plant C++ base class is totally screwed.
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2006-01-17 15:04:28 +00:00
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Leaks
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-----
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new PythonArithmeticScript() in ArithmeticFactory. Needs to be handled in
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Statistics destructor.
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