cyphesis/aiclient/ClientConnection.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
// Copyright (C) 2013 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CLIENT_CLIENT_CONNECTION_H
#define CLIENT_CLIENT_CONNECTION_H
#include <common/AtlasStreamClient.h>
#include <Atlas/Objects/ObjectsFwd.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Root.h>
#include <deque>
/// \brief Class to handle socket connection to a cyphesis server from an
/// an admin client
class ClientConnection : public AtlasStreamClient {
protected:
/// \brief Store for operations arrived from the server
std::deque<Atlas::Objects::Operation::RootOperation> operationQueue;
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void operation(const Atlas::Objects::Operation::RootOperation&) override;
public:
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ClientConnection() = default;
~ClientConnection() override = default;
int wait();
int sendAndWaitReply(const Operation & op, OpVector & res);
Atlas::Objects::Operation::RootOperation pop();
bool pending();
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void send(const Operation & op) override;
friend class ClientConnectionintegration;
friend class ClientConnectiontest;
};
#endif // CLIENT_CLIENT_CONNECTION_H