cyphesis/server/ArchetypeRuleHandler.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ARCHETYPE_RULE_HANDLER_H
#define SERVER_ARCHETYPE_RULE_HANDLER_H
#include "RuleHandler.h"
class EntityBuilder;
class EntityKit;
class ArchetypeFactory;
/// \brief Handle processing and updating of archtype rules.
///
/// An archetype is a rule which will create and populate a new entity of a
/// certain type
class ArchetypeRuleHandler : public RuleHandler {
protected:
EntityBuilder * const m_builder;
int populateArchetypeFactory(const std::string & class_name,
ArchetypeFactory * factory,
const Atlas::Message::MapType & class_desc,
std::string & dependent,
std::string & reason);
int installArchetypeClass(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root & class_desc,
std::string & dependent,
std::string & reason);
int modifyArchetypeClass(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes);
public:
explicit ArchetypeRuleHandler(EntityBuilder * eb) : m_builder(eb) { }
int check(const Atlas::Objects::Root & desc) override;
int install(const std::string &,
const std::string &,
const Atlas::Objects::Root & desc,
std::string &,
std::string &,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) override;
int update(const std::string &,
const Atlas::Objects::Root & desc,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) override;
};
#endif // SERVER_ARCHETYPE_RULE_HANDLER_H